Moving Images, Understanding Media

(Marvins-Underground-K-12) #1
308 Moving Images: Making Movies, Understanding Media

Aft er the production designer synthesizes the various design elements
of the fi lm in sketches, paintings, computer schematics, and research notes
that have been discussed with the director and cinematographer, they will be
passed to the art directors, who work to have them translated into draft ing
schematics and itemized reports. Art directors oversee the implementation and
budgeting of these plans with the set designer and construction manager. Set
constructors, decorators, and dressers are the primary personnel responsible
for taking the plans created by production designers, art directors, and set
designers and turning them into viable settings. Sets are constructed for fi lms
so that they allow for maximum ease of shooting through the use of wild
walls, open ceilings for lighting rigs, and smooth fl oors.

Illusions of Space and Movement

Some aspects of the creation of these worlds can also involve the fabrication
of complete illusion, whether through the use of mattes, models, trick
photography, CGI, and other visual manipulations of perspective and layering.
Th e collaboration involved in creating the convincing and expressive illusions
of the world on the screen can be quite extensive, and the methods used to
create them have a complex history. Early fi lmmakers discovered they could
enhance their capacity to tell stories by using inventive methods to trick the
eye. Th ey could mask part of the fi lm and run the same piece of fi lm back
through the camera, such as with a shot in Th e Great Train Robbery in which
the train is seen moving through the window of the station. Optical eff ects
could be produced by the camera crew, and other procedures were rapidly
developed to create a variety of eff ects during the post-production stages of
fi lm processing. Many of these printing techniques, such as fades, dissolves,
wipes, and composites now can be done digitally, and you may have performed
some of them using the tools on a computer editing program.
Th e intersection of camera perspective and visual design has prompted
ingenious solutions from generations of fi lmmakers. Two of the earliest
concepts that still see applications today—and whose lessons have been
applied to the digital world—are in the use of matte painting and scale
models. From the fi rst decade of the twentieth century, artist Norman Dawn
began creating illusions by placing painted glass plates in front of the camera,

Figure 8-26 Futuristic
cityscape from Ridley Scott’s
Bladerunner. (Courtesy Th e
Blade Runner Partnership/
Photofest)

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