Out of the Abyss

(Jeff_L) #1
LAIR ACTIONS
On Initiative <·ount 20 (losing initiative ties),
Dcmogorgon can take a lair action to cau!:>e one of the
following effects: Dcmogorgon can't usc the same effect
two rounds in a row:


  • Ocmogorgon creates an illusory duplicate of him-
    self, which appears in his own space and lasts until
    initiative count 20 of the next round. On his turn, De-
    mogorgon can move the illusory duplicate a distance
    equal to his walking speed (no action required). The
    firSt time a creature or object interacts physically with
    Demogorgon (for example. hitting him with an attack).
    there is a 50 percent chance that it is the illusory du-
    plicate that is being affected, not Oemogorgon himself,
    in which case the illusion disappears.

  • Oemogorgon casts the darkness spell four times at its
    lowest level, targeting different areas with the spell.
    Demogorgon doesn't need to concentrate on the spells,
    which end on initiative count 20 of the next round.


REGIONAL EFFECTS
The region containing Demogorgon's lair is warped by
his magic, creating one or more of the following effects:
The area within 6 miles of the lair becomes overpop-
ulated with lizards, poisonous snakes, and other ven-
omous beasts.
Beasts within 1 mile of the lair become violent and
crazed-even creatures that are normally docile.


  • If a humanoid spends at least I hour within 1 mile
    of the lair, that creature must succeed on a DC 23
    Wisdom saving throw or descend into a madness
    determined by the Madness of Demogorgon table. A
    creature that succeeds on this saving throw can't be
    affected by this regional effect again for 24 hours.


IfDemogorgon dies. these effects fade over the course
of l dlO days.


0£MOGORGON

MADNESS OF DEMOGORGON
If a creature goes mad in Demogorgon's lair or within
line of sight of the demon lord, roll on the Madness of
Demogorgon table to determine the nature of the mad-
ness, which is a character flaw that lasts until cured.
See the Dungeon Master:c; Guide for more on madness.

MADNESS OF DEMOCORCON
dlOO Flaw (lasts until cured)
01-20

21-40

41-60
61-80

81 -00

"Someone is plotting to kill me. I need to strike
first to stop them!"
"There is only one solution to my problems: kill
them all!"
"There is more than one mind ins ide my head ."
"If you don't agree with me, I 'II beat you into
submission to get my way."
"I can't allow anyone to touch anything that
belongs to me. They might try to take it
away from me!"

APl'ENt>IX 0 I DEMON LORDS
Free download pdf