Acquisitions Incorporated

(Jeff_L) #1
d8 Personality Trait
My previous employer didn't respect me, and now I'll
do whatever I can to gain respect.
2 The job is important, but the relationships I forge with
my coworkers are even mo re so.
3 The job is everything to me. Who needs relaxation,
hobbies, and a social life?
4 I know I'm not the best a nd brightest, but if I put my
best self forward, I can overcome anything.
5 My former boss was an idiot. So was my boss
before that. And before that. I'm sure those were all
coincidences.
6 This company is so much better than my previous one.
It will always be the best until they stop paying me.
7 I know this dagger belongs to the company, but I'm
sure they won't miss it. Or this flask. Or this armor.
8 It's only a matter of time before I'll be upper
management. I just have to kiss up to my superiors
and kick down those beneath me.

d6 Ideal
Advancement. Money and power can be gained more
easily within an organization. I plan to gain as much as
possible. (Evil)
2 Structure. Life goes much more smoothly when you
follow the rules and work within a system. (lawful)
3 Uncertainty. The more chaos that swirls around me,
the more opportunities I can find to profit. (Chaotic)
4 Justice. I can't stand peopl e being treated unj ustly. I do
whatever it takes to stop injustice and those who flout
the law. (Lawful)
5 Pleasure. What's the use of working hard and making
money if you can't enjoy the finer things in life? (Any)
6 Power. Money is fi ne, but real power means never
having to say you're sorry. (Evil)

d6 Bond
I have a family member in need. I consider them in
everything I do.
2 My peers keep me grounded.
3 My past mistakes cost someone else dearly. I have to
rectify that.
4 A childhood mentor put me on my current path. If I
succeed, I want to repay that mentor in some way.
5 I value an oath ofloyalty I took to a group of friends
over everything else in my life.
6 Although I don't get along well with people, my pet
means the world to me.

d6 Flaw
l I know what's best. Trust me.
2 Flaw? I have no fl aws. I'm perfect.
3 My loyalties are ... fluid.
4 If anything goes wrong, i t must be someone else's
fault. Let me explain that in det ail.

CHAPTER 3 I PLAYER OPTIONS


5 There's right and there's wrong, and there's no gray
area in between.
6 Our superiors might not like what you're doing. I'm
going to have to put that in my report.

PLAYING WITH CLASS
In the many fantasy worlds of Dungeons & Dragons, typ-
ical adventurers succeed by the dint of copious amounts
of hard work, luck. natural talent, a nd extensive train-
ing. But th en, who wants to play a typical adventurer?
A nd who wants to merely succeed?
Franchisees of Acquisitions Incorpor ated want t o
thrive. They want to dominate. They want to pillage lairs
and loot th e treasure that m akes all th eir dreams come
true. Whether i t's unlocking th e secrets of the multi-
verse, living in the soft and supple lap of luxury, holding
sway over hordes of adoring follower s. or maybe even
helping people and saving lives , Acq I nc franchisees do
ever ything grandly, e pically, and w ith panache.

Or if they fail and die horribly in the attempt, they do


so wit h styl e.
This section discusses how to subtly massage (or rad-
ically mutate) the feel of the standard character classes
to make them the best possible fit for the chaotic and
creative majesty of an Acquisitions I ncor porated game.
This includes both general advice on playing a character
of a particular class. and thoughts on how some of t he
many subclasses for the game (includi ng subclasses
from Xanathar's Guide to Everything) can be reframed
for an Acq Inc campaign.
Each class section offers up suggestions for addi ng
detail and narrative flair t o your character. W her e tables
are presented as part of those suggestions, you can
choose or randomly select from the options presented
t herein, or use them as inspiration for your own stylish
ideas. The effects noted on a table are always benign.
and don't grant any benefit or impose any penalties.

B ARBARIAN


You don't need to be the s martest person in the room. You
just need t o be able to kill eve 1 yone else in the room. so
you 're the s martest person left.

Rage is overrated. Sure. being covered with th e blood,
sweat, saliva, and entrails of one's enemies might be
fun from time to time, but th e cleaning costs alone can
eat up a big chunk of a franchise's profits. Running
half-naked through grimy dungeons? Cathartic for sure.
Hygienic? Not so much.
S tr ength, endurance. and fighting don't necessarily
have to come from unresolved childhood issues or a
brooding, roiling well of anger. Primal instincts are valu -
able, but ther e are plenty of primal forces in the w orld-
including the unrestrai ned drive for wealth, power, and
everything that comes with it.
Free download pdf