Acquisitions Incorporated

(Jeff_L) #1

"·s a little misleading


Personally, 1 f ee^ I t h ah t "rogue h e ' of us who follow a


· \" t at t OS d


as a term. lt i~p ies ward life can all be groupe
more.. : eclectic path t~hat works with m~st other

into a single category. ' ood at one thing. But


proress10 ". ns because they h. re g
? l'm good at everyt ing. lk the town guard?
rne. t sweet-ta
You need someone o ti e governor? Easy peasy.
1 personate^1?

l'm your guy. m. \?Tl row a dinner party.


Hit the streets for int~. r~ erty reassignment?
.E gage in a clandestine p p • ·vingyou trouble?
n. And if someones g1

Done and ?one. h 'II be no trouble to me...


Well, let's iust say t. ey _ y tan


derring-do. But the tale is so much better for the telling
if you can highlight it with visual aids.
You carry a trophy from that big score, which you
pull out when the occasion demands or when you need
a reminder of your own skill and luck. Sure. if anyone
found the item on you, there's a good chance you could
be arrested and convicted of the crime that procured it.
But that's part of the excitement. right?

FAVORITE TROPHIES
dlO Trophy

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The handkerchief of a noble's paramour, with their
initials sewn into it as well as the dat e and the place
the gift was given. Perfect blackmail fodder.
A silver goblet from the kitchens of a castle in a
wealthy land. It still smells of the wonderful burgundy
that was in it when you stole it.
A gold-tipped fountain pen stolen from the breast
pocket of a royal wizard.
A piece of intricately woven curtain you had to cut to
escape a mayor's manor after stealing their valuables.
5 A gray cat with white feet, once t he pet of a rich mer-
chant's spoiled child. She almost blew your cover.
Now she knows when to keep quiet , and she's great
at catching mice.
6 A small statue of a ballerina, broken off from a mar-
ble fountain in a city from which you're now banned.
7 A serpentine lapel pin set with tiny diamonds, which
you slipped off the chest of a noble whose fete you
finessed your way into.
8 The solid-gold hammer holy symbol of that one rude
blacksmith who refused to fix your sword.
9 A full potion bottle from the temple of Oghma,
marked "Drink in case of emergency." So far, no one
has dared you to drink it.
10 A cracked mirror from a mystic's tower, which some-
times shows you a glint of another realm in one of its
shards.

OLD BUSINESS TIES
Many rogues learn their initial skill set through the
school of necessity, forced to steal or kill to survive.

CHAPTER 3 I PLAYER OPTIONS

More advanced talents, however, are generally taught
through one of the many criminal guilds that crop up
in towns and cities throughout the land. As an Acquisi-
tions Incorporated rogue, you definitely left your guild
in order to join a franchise, for no rogue can serve two
masters. At least not officially.

FORMER GUILDS
d8 Guild
The Tumble Dumplings, an all-halfling guild whose
cover identities are acrobats
2 The Char Hawks, whose front operation is a well-
known cleaning service
3 The Flattering Butchers, known for their sales of dis-
count meat of unknown provenance
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The Profane Pilferers, who leave lewd calling cards at
the scenes of their crimes
The Undead Rangers, whose cover is that they have
nothing to do with rangers or the undead
The Loyalists, ironically known for breaking contracts
at an alarming rate
The Robust Vultures, who make use of flying magic
for specialty jobs
The Quick and the Fred, who all use "Fred" as an
alias

ROGUES OF A DIFFERENT FEATHER
Each of the many archetypes of the rogue offers a vari-
ety of features that can prove a boon to any Acquisitions
Incorporated franchise. You might enjoy making a
scene, or you might prefer to pass unseen. You might
eliminate your foes in the most public way possible,
or prefer to deal with all problems behind closed (and
preferably soundproofed) doors. Either way, your talents
make you the invaluable linchpin of your franchise's
operations.

ARCANE TRICKSTER
What does an adventurer who has all the tricks of a
rogue need? Even trickier magic! As a rogue of the
Arcane Trickster archetype, you supplement your
dexterous abilities with spellcasting derring-do. Es-
pecially against competitors and enemies who don't
know the full extent of your abilities. you make a most
daunting foe.

As SAS SIN


Working as an assassin within an Acquisitions Incor-
porated franchise can be rewarding. Because even as
good as the rest of your franchise mates are at killing
things. you take that art to the next level. Your top-notch
infiltration and disguise skills mean that you'll always
be keeping busy. But if you're one of those "You know
too much, I have to kill you now, it doesn't matter that
1 was only asking for directions"-type assassins, you
might find that your inherent bloodlust needs to be fo-
cused to the subtle enterprises undertaken by the best
franchises. So keep calm. Or if you can't, at least keep
the killing quiet.
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