Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1

bacta patches, basic drugs, antiseptics, medical tools
and knives, blood coagulators, synthflesh applicators,
and more, all designed for ease of use and fast pa-
tient stabilization. The CLiS (General Life-Sustaining)
also has a limited diagnostic scanner to monitor a pa-
tient's vital signs, and a computer that can provide
treatment options. The intention of this medpac is to
allow for basic first aid in the held.


Medpacs allow characters to attempt to heal others
using Medicine checks without penalty, as detailed on
page 219.
Models Include: Athakam MedTech Survival Med-
pac, Chiewab GLiS Emergency Medpac.

MEDPAC

Slightly larger and infinitely more advanced than a stan-
dard emergency medpac, the FastFlesh is a good exam-
ple of a medpac carried by a trained medic. The med-
pac carries instruments for emergency held surgery, a

better diagnostic computer and mediscanner, advanced
synth-nutrient replicators for sustaining a patient's vital
nutrients, spray splints, and counter-radiation and bio-
logical poison drugs.
This medpac allows the user to perform relatively
complicated medical procedures in the held, and can
rival the infirmaries on smaller starships. It allows
characters to attempt to heal others using Medicine
checks without penalty as described on page 219,
and additionally grants a • on all attempts. In ad-
dition, the internal stim storage grants the user the
equivalent of one stimpack per scene (although the
GM can rule the device has run out of stims if the sup-
plies are used continuously).
Models Include: Athakam MedTech First Responder,
BioTech FastFlesh Medpac.

STIMPACK

Stimpacks are auto-injection tubes filled with medi-
cine, bacta, and painkillers. They are field-ready
emergency health recovery products, and useful for
quick healing in the field. There are countless makers
of stimpacks, from Chiewab Amalgamated Pharma-
ceuticals to Athakam MedTech.

It takes a maneuver for a character to inject a st-
impack in himself or another. Stimpacks are one-use
items, and automatically heal 5 wounds. Characters
can use stimpacks more than once, but each use
heals one less wound (so the second use heals four,
the third use heals three, and so on). The sixth stim-
pack heals no wounds—the character is already over-
saturated with the medicine for it to have any effect.
It takes a day for the character's body to process the
stimpacks and for him to be able to use them at full
effectiveness. See page 220 for more information.
Models Include: Numerous Variants.

SYNTHSKIN, SYNTHFLESH

These artificial flesh coatings are used both to treat
injuries and to coat cybernetic limbs. Synthskin is
more commonly used to bond with real tissue, usually
to aid in recovery, while synthflesh is more often used
to cover mechanical devices to make them appear or-
ganic; these can include entire droids when a realistic
appearance is desired. As with stimpacks, synthskin
is made by countless companies, although BioTech In-
dustries is a leading manufacturer in the field.

Synthskin applications can be used as first aid to
treat cuts and bruises. Synthskin applications are
one-use items.
Models Include: Numerous Variants.

GEAR AND EQUIPMENT
'EDGE OF THE EMPIRE

RECREATION/ENTERTAINMENT

Life need not be endless work from one run to
the next; even those who live for the next pas-
sage desire a game or other diversions to pass
the time between stars. Games of chance and
skill, and gambling on their outcomes, are all
frequently employed to keep the mind sharp
(and the credit chip full if done correctly).
Dejarik: Dejarik, which uses a holographic dis-
play table to project playing pieces of real and
mythical monsters, is a popular game of skill
between two players. The holographic display
allows the pieces to "do battle" as a part of the
game, and many bystanders enjoy the holo-
graphic carnage as much as the actual skill the
real players employ.
Sabacc: A favorite gambling game across the
galaxy, sabacc utilizes a deck of cards. Players
attempt to reach some combination of 23 or
-23 (or more esoteric combinations, such as a
natural "2" and "3") to win. However, the cards
are electronic, and randomly shift and swap
to different cards during play. This means sa-
bacc is a game of bluffing and brinksmanship
as much as it is one of skill and logic, and tricks
such as counting cards are almost impossible.
Chance Cubes: Chance cubes are six-sided
dice cubes with red and blue sides. They allow
for simple gambling in which players bet on the
potential results. Their simplicity makes them
popular on frontier worlds or long expeditions,
where more complicated entertainment would
be more likely to malfunction.
Free download pdf