Star Wars: Edge of the Empire Rule Book

(Jeff_L) #1
FALLING TABLE 6-9: FALLING DAMAGE

Gravity kills. If a character falls from a height, the GM
should determine the distance between where the
character falls from and his point of impact below,
then apply the closest comparable range band. Then,
consult Table 6-9: Falling Damage to determine
the damage suffered. Damage is reduced by soak;
however, the strain suffered is not.
A character can reduce the damage taken from fall-
ing by making an Average (^ 4f) Athletics or Co-
ordination check. Each # reduces the damage suf-
fered by one, while each Advantage reduces the strain
suffered by one. A ($ could, at the GM's discretion,
reduce the overall distance fallen by one range band


Range Damage Strain
Short 10 10
Medium 30 20

Long at +50 Incapacitated, Critical Injury 30

Extreme

Incapacitated, Critical Injury
at +75 (or death at GM's
discretion)

40

as the character grabs onto a handhold or does some-
thing else to slow his fall.

Wounds, Strain, and States of Health

In the fast-paced, high-action setting of EDGE OF THE EM-
IPIRE, characters are sure to find themselves in the thick
of things, and are likely going to pick up a few cuts and
bruises along the way. A character's health is tracked us-
ing two separate yet similar systems: strain and wounds.


WOUNDS AND WOUND


THRESHOLD


A wide variety of effects can inflict physical damage-
blaster shots, an angry wampa's claws, frag grenades,
and falling. Damage to a character's physical body is
tracked using wounds. Each point of damage inflicts

one wound on a character. A character can only with-
stand so many wounds before he is incapacitated. This
is represented by the character's wound threshold.

EXCEEDING WOUND THRESHOLD

When a PC suffers wounds greater than his wound
threshold, he is knocked out and incapacitated un-
til his wounds are reduced so that they no longer
exceed his wound threshold (likely through healing).
He also immediately suffers one Critical Injury.
In some rare and dire circumstances, this could re-
sult in the PC's death.

STATES OF HEALTH

P


layer Characters may pass through several
states of health over the course of their adven-
tures. The state of health is a general representa-
tion on their overall fitness or well being.

A character is unwounded and operating at peak
performance if he is currently suffering from no
wounds and has no injuries.
A character is wounded if he has any number
of wounds less than his wound threshold. At
this point, he's suffered a few cuts, bruises, and
scrapes. However, he has not taken any perma-
nent or incapacitating damage. He's a bit bat-
tered, but he's still hale and hearty overall.
A character is critically injured if he is currently
suffering from any number of Critical Injuries,

regardless of how many wounds he may have.
Critical Injuries are actual injuries that have some
sort of detrimental effect. A character may be
critically injured and wounded.
A character is incapacitated once he has suf-
fered more wounds than his wound threshold or
more strain than his strain threshold. Incapaci-
tation means that a character is unconscious
and no longer able to act until the number of
wounds he is suffering is decreased below his
wound threshold.
Since exceeding a character's wound thresh-
old triggers a Critical Injury check, it is pos-
sible for an incapacitated character to also be
Critically Injured.

CONFLICT AND COMBAT
'EDGE OF THE EMPIRE
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