Stellar Phenomena or Terrain
S
pace is full of obstacles, from simple asteroids and
fiery comets to strange gravitational anomalies and
nebulae and even dreaded black holes. When a ship
passes near or through one of these treacherous ob-
stacles, the pilot might need to make an appropriate
Piloting check, even if he is attempting a starship ma-
neuver that typically wouldn't require one. This starship
maneuver's difficulty is based on the ship's speed (as it
is generally easier to avoid an obstacle while traveling at
a reduced speed) and silhouette (as it is usually easier to
dodge something in a smaller ship than in a larger one).
These rules also apply to vehicles driving on the
surface of a planet or flying in a planet's atmosphere.
The basic concepts are the same: smaller, more agile
vehicles are more likely to avoid a fatal collision with
the local terrain than slower-moving vehicles.
When making the Piloting check, the difficulty is
equal to the vehicle or starship's current speed or half
of its silhouette (rounding up), whichever is higher.
The lower of the two values indicates how many times
the difficulty of the check is upgraded. So a TIE fighter
flying through an asteroid held at top speed (speed
5) would make a Piloting check with a Formidable
(4444 4) difficulty. He would then take half his
silhouette (base of 3, divided in half rounding up to
two) and upgrade the difficulty of the check by that
value. In the end, the poor TIE pilot has to make a
check against 444 and •
However, a Jawa sandcrawler with a speed of 1 and
silhouette of 4 driving through a canyon would only
be an Average (4 4) difficulty check, with one die
upgraded to a #. In this case, the slow speed of the
sandcrawler works to the Jawa pilot's advantage, even
if the vehicle is fairly large and unwieldy.
Failing these checks does not mean the ship or
vehicle crashes (although failing and generating ^
might well result in a crash). Instead, it means that
the pilot has been unsuccessful in navigating through
the situation. He drops his speed by one, and does
not reach wherever he was attempting to go (if he
was trying to reach a specific location at medium
range from him, for example, he remains at medium
range from the location).
NAVIGATION HAZARDS
While even the tiniest speck of debris can pose a
threat to a starship hurtling through the void, not all
astronomical features are created equal. Piloting a
ship through a well-charted nebula is one thing, but
threading a ship through a densely packed asteroid
field while being chased by Imperial fighters is en-
tirely another. If local space is hazardous enough,
the Came Master can add Setback dice to a player's
Piloting check.
CELESTIAL HAZARDS AND
DIFFICULT MANEUVERS
Ship captains or vehicle drivers might find themselves
in situations where they are already in the thick of an
asteroid field or nebula (or a swamp or scree-covered
hillside) and need to perform an action that requires a
Piloting check. In this case, the player makes his Pilot-
ing check as specified in the description of the action
(not the check specified by his speed and silhouette).
He does, however, add the specified number of • dic-
tated by the difficulty of the obstacles; see Table 7-8:
Navigation Hazard Setback Dice for reference. The
Game Master can also choose to upgrade the diffi-
culty of the check based on the speed of the vehicle
or ship. In general, he should upgrade the difficulty
once if the speed is 1 -3, and twice if the speed is 4-6.
TABLE 7-8: NAVIGATION HAZARD SETBACK DICE
Number of C Planetary Description Space Description
- Flat, clearplains, or (if flying) clear skies and good weather. terrain. Roads, firm fields, grassy
An easy, relatively unchallenging navigational situation.
A broad, loosely packed asteroid field, for example, or a
thin, calm nebula.
Somewhat tricker terrain. Scattered trees, dense
undergrowth, rolling hills, sand dunes, or windy
weather.
A tricky but not seriously daunting set of obstacles. Flying
over high mountains on a moon, or a thicker asteroid held
or nebula.
Dangerous terrain. A thick forest, steep, rock-
covered hills, or flying in atmosphere during a
violent storm
A dangerous astronomical feature. Flying around or
through a fracturing comet, or navigating through a
particularly dense and turbulent asteroid held.
••• +
Very risky terrain. Sheer cliff faces, deep swamps,
lava with only a thin crust of hardened rock, or
speeding through a canyon only just wide enough
for the vehicle to fit through, are all examples of
flying or driving across this type of terrain.
An extremely dangerous situation calling on every ounce
of a pilot's skill and coolness. Navigating the Maw. flying
close to a deadly pulsar, flying through asteroid tunnels,
or other dangerous and foolhardy pursuits.
STARSHIPS AND VEHICLES
•EDCE OF THE EMPIRE