Star Wars: Edge of the Empire Rule Book

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Other Notable Locations

Rot all galactic geographic areas are classified by
llplanet, system, sector, or major region. Some
titles are informal spacer slang for a hyperroute or
collection of stars. Others are holdovers from past in-
terstellar empires or long-held cultural connections.
As the Republic expanded and encountered existing
interstellar political bodies, it often granted them Al-
lied Region status. Most eventually joined or were
otherwise incorporated into the Republic as sectors.
However, a few Allied Regions remain, though most
travelers would regard them as still part of Republic or
Imperial space. Some Allied Regions and other bodies
still retain significant political power. A very few are
fully autonomous, even under the Empire.

BOTHAN SPACE


Bothan Space is an Allied Region in the Mid Rim of
over 150 inhabited systems of mainly Bothan colo-
nies. It is ruled by the Bothan Council and Bothan
clans. Bothan Space remains an Allied Region under
the Empire, but it is closely monitored and still subject
to Imperial decree.

THE CENTRALITY


The Centrality is a small, remote, semi-autonomous
region nominally under Imperial control. The region
has little to offer the galaxy at large, and the Empire
recently installed a puppet government to oversee
the region. The Hutts also have no interest in direct
rule, but have heavily influenced the Centrality for
thousands of years. They continue to do so, even
under the Empire.

The Centrality is located at the far reaches of the
Outer Rim, beyond Hutt Space and adjoining Wild
Space at the edge of the galaxy. The Gand homeworld
is also nearby. The Cadma Conduit hyperroute con-
nects the main Centrality systems to the more main-
line hyperlanes that eventually connect to the Perle-
mian Trade Route and Hutt Space.

Merchants and travelers are typically interested in
Oseon for its asteroid-based casinos, and a small ring
of nearby star systems. Among them is Rafa, home-
world of the ancient Sham. Towards the far end of the
Centrality lies the hidden world of Tund, home of the
mysterious Sorcerers of Tund.

HAPES CLUSTER


The Hapes Cluster is home to the isolationist Hapes
Consortium, an Allied Region of the Republic and the
Empire. Hapes' division from the rest of the galaxy

is partially physical. The cluster is surrounded by a
natural feature called the Transitory Mists, which in-
terferes with hyperspace travel. Only a few stable
routes link the cluster to the outside galaxy, and they
are heavily guarded.
The Hapes Consortium is a matriarchal society domi-
nated by royalty, etiquette, constant political intrigue,
and assassinations. Their continual internal maneuver-
ing and gamesmanship focuses their attention on their
own affairs. The Republic was happy to leave the Con-
sortium alone. It appears the Empire is following suit.

HERGLIC SPACE


The Herglics established their own Empire well before
the rise of the Old Republic. The Herglics empire failed
long before they allied with the Republic. The Empire
seized control of Herglic industry, and now mercilessly
rules the Herglics. Herglic Space is still considered an
Allied Region. It includes about forty systems, mainly
near the Rimma Trade Route.

MAN DALORIAN SPACE


As the home region of the fearsome Mandalorian war-
riors, and their homeworld of Mandalore, the extents of
Mandalorian Space have expanded and shrunk along
with their fortunes. At the height of the ancient Mandal-
orian Wars, Mandalorian Space stretched from the edge
of the Inner Rim to the northeastern edge of the Outer
Rim. While other systems and areas Coreward were also
conquered, they were occupied Republic worlds.
Even in modern times, this vast area is among the
least populated in the galaxy. By the time of the Clone
Wars and rise of the Empire, Mandalorian Space large-
ly meant the Mandalore Sector. Thought nominally
loyal to the Republic, factions within the Mandalorian
ranks fought for cultural and political dominance. By
the time of the Empire, few publicly follow the old
ways. Boba Fett is the best known representative of
this ancient warrior culture.

SHADOWPORTS


Shadowports typically operate without regard to any
type of government regulation. Many rely on hidden,
remote, or mobile locations, while others buy off law
enforcement. Some ports are simply too big and busy
to be adequately policed, sustaining an ongoing mix
of legal and illegal activity, even in Imperial or other-
wise regulated space. Shadowports may be found in
every region of the galaxy, though many are in the
Outer Rim Territories.

3& THEEDCE OF THE EMPIRE GALAXY

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