SMUGGLER [RIVAL] SULLUSTAN PILOT-FOR-HIRE [RIVAL]
Many smugglers started out as legitimate business-
men but, for whatever reason (either an inability to
make an honest living or a moral fluidity that lent it-
self to illegitimate jobs), migrated to the lucrative but
dangerous profession of smuggling illegal cargoes
across the galaxy. Smugglers are a hardy, indepen-
dent breed, frequently thrill-seekers who enjoy flout-
ing the law and accomplishing acts others tell them
cannot be completed.
Skills: Charm 2, Cool 1, Ranged (Light) 2, Piloting
(Space) 3, Skulduggery 2, Streetwise 2, Vigilance 1.
Talents: Adversary I (upgrade difficulty of all combat
checks against this target once), Skilled Jockey 2 (re-
move up to • • from any Piloting check).
Abilities: None.
Equipment: Blaster pistol (Ranged (Light); Damage 6;
Critical 3; Range [Medium]; Stun setting).
STREET TOUGH [MINION]
In cities across the galaxy there are any number of
petty criminals, from pickpockets and back-ally spice
dealers to muggers and murderers. Discontent with
the notion of earning an honest wage, these street
toughs instead prefer to survive on whatever they can
take from passers-by, preferably in the form of credits
or small, easily liquidated electronic goods like data-
pads and comlinks. Street toughs occasionally work
as individuals, if they possess sufficient skill, but more
often work in small gangs so that they can coopera-
tively locate and target the best marks. However,
these individuals are often badly equipped and pitiful
in comparison to real gangs.
Skills (group only): Melee, Ranged (Light) or Ranged
(Heavy), Skulduggery.
Talents: None.
Abilities: None.
Equipment: Blaster pistol (Ranged [Light]; Damage 6;
Critical 3; Range [Medium]; Stun Setting) or slugth-
rower rifle (Ranged [Heavy]; Damage 7; Critical 5;
Range [Medium]; Cumbersome 2), Truncheon (Melee;
Damage 5; Critical 5; Range [Engaged], Disorient 2),
heavy clothing (+ 1 soak).
There are always those who love to fly, but are unwill-
ing or unable to accept the rigid discipline and strict
protocols of consistent flying for the military or for a
corporation. Many become pilots-for-hire, selling
their considerable skills to anyone willing to pay them
to do what they love: climbing into the cockpit of a
starship and taking to the hyperlanes. Sullustans of-
ten fall into this category. These short humanoids
evolved in underground conditions and have an in-
nate pathfinding ability as well as extremely sensitive
sensory organs. Many use these abilities to become
skilled navigators or talented starship pilots.
Skills: Astrogation 4, Cool 1, Gunnery 2, Ranged
(Light) 1, Perception 5, Piloting (Planetary) 3,
Piloting (Space) 3, Survival
Talents: None.
Abilities: None.
Equipment: Blaster pis-
tol (Ranged [Light]; Dam-
age 6; Critical 3; Range
(Medium); Stun setting).
3d
ADVERSARIES
EDGE OF THE EMPIRE