bodies inflate and explode).
Equipment: Sucker-mouths and claws (Brawl; Dam-
age 4; Critical 5; Range (Engaged)).
TWI'LEK DANCER [MINION]
Dance is a highly valued form of entertainment through-
out the galaxy and there are few traditions that are more
famous than the Twi'lek dancing girls of Ryloth. The sen-
sual beauty of a Twi'lek is something that few who have
witnessed it ever forget, and it is the popularity of their
skills that has contributed, at least in part, to the tradi-
tion of slavery that is so rampant on Ryloth. Not only are
there countless parties eager to make a profit by captur-
ing and selling young Twi'leks, but unfortunately, there
are many influential members of the race who are con-
tent to line their own pockets by doing the same thing.
Among those who enter the life of a dancer, however,
there are some who find that they enjoy it. Those who
do are typically able to make a good living entertaining
the masses, although there are always those who find
themselves in servitude to horrible masters like Jabba
the Hutt, who is known to favor such dancers in his
wretched court on the planet of Tatooine.
Skills (group only): Charm, Coordination.
Talents: None.
Abilities: None.
Equipment: Dancing attire.
WOOKIEE GLADIATOR [RIVAL]
The Wookiees are a noble and honorable race with
a proud warrior tradition. Unfortunately for them,
they are also fiercely independent and greatly val-
ue individuality and personal liberties. This is obvi-
ously a problem for the Empire and it is likely for
that reason that the Imperial bureaucracy autho-
rized the Wookiees as a slave race, making it le-
gal for certain agencies to enslave them. The race's
home planet of Kashyyyk is something of a prison
now and any Wookiee who attempts to leave the
planet risks never being able to return. Because of
their physical prowess as warriors, many enslaved
Wookiees have found their way into the criminal
underworld where they are pitted against other
warriors in gladiatorial blood matches and various
other illegal combat situations. Wookiees in this sit-
uation tend to have succumbed to despair and lost
themselves in their anger and bitterness. They are
terrifying opponents to face in combat, but if one
can gain their trust, they also prove eternal allies.
Skills: Athletics 2, Brawl 4, Coordination 2, Melee 4,
Ranged (Heavy) 2, Vigilance 2.
Talents: Adversary 1 (upgrade difficulty of all combat
checks against this target once).
Abilities: Wookiee Rage (when the Wookiee Gladi-
ator suffers any wounds, he deals + 1 damage with
Brawl and Melee attacks. When suffering a Critical
Injury, he deals +2 damage with Brawl and Melee at-
tacks instead).
Equipment: Vibro-ax (Melee; Damage 8; Critical 2;
Range [Engaged]; Pierce 2, Sunder, Vicious 3).
YARKORATREASURE HUNTER [RIVAL]
The Yarkora are a mysterious, long-lived race whose
homeworld remains undiscovered by greater galactic
society. Some members of their race have found their
way into the seediest ports of call in the Outer Rim and
use their incredibly patient methods to manipulate se-
crets out of even the most closely guarded individuals.
These secrets they then use in the sale of information or,
for more profitable endeavors, the discovery of lost
items and legacies to line their own coffers. Yarkora rec-
ognize the sentience of other races but do not truly con-
sider most races to be their equal, and look upon them
as lesser beings that exist only to assist them in the ful-
fillment of their agenda. This is not to say that they do
not develop affections for others, but there is always a
degree of reservation that ensures they are not fully
committed to relations with outsiders.
Skills: Charm 2, Coercion 4, Cool 2, Deception 4,
Knowledge (Lore) 2.
Talents: None.
Abilities: None.
Equipment: Heavy blaster pistol (Ranged [Light];
Damage 7; Critical 3; Range [Medium], Stun setting).
ADVERSARIES
EDGE OF THE EMPIRE