HE LOST LEVEL IS DESIGNED FOR FOUR 9TH-LEVEL
characters, and characters who defeat the
monsters on this level should gain enough
XP to advance halfway to 10th level. This
level was a temple complex dedicated to the
dwarven god Dumathoin, the Keeper of Se-
crets under the Mountain. Hidden inside is
the tomb of Melair, king of the Melairkyn dwarves.
Before running this level, review the "Duergar" entry
in the Monster Manual. That information will help you
run and roleplay the duergar NPCs found throughout
the Lost Level.
What Dwells Here?
Until recently, the Lost Level was physically cut off from
the rest of Undermountain. But when umber hulks bur-
rowing through the mountain stumbled upon it, they left
tunnels in their wake for treasure hunters to follow.
RAIDERS OF CLAN !RONEYE
The duergar of Clan Ironeye, led by a half-shield dwarf,
half-duergar prospector named Skella Ironeye, have
come to plunder this level of Undermountain. They are
assisted in this effort by two cloakers from the conclave
on level 5, which hope to turn this level into a hunting
ground. After gaining entry through an umber hulk tun-
nel that leads down from level 5, the raiders managed
to loot several rooms. But a combination of traps and
unexpected monsters has diminished their numbers and
dimmed their enthusiasm.
Skella is obsessed by artistry and beauty, in stark con-
trast to the usual duergar focus on utility. The duergar
she leads are content to follow her for the sake of what
their raids will earn them, and they care nothing for
the historical value of the relics they steal and destroy.
Skella is willing to parley with adventurers and stay out
of their way in exchange for a chance to plunder more of
the dungeon and leave in one piece. Her lawful nature
means she will abide by the terms of any bargain, but
she turns against the adventurers if she senses a hint
of betrayal.
In addition to various treasures plundered from this
level, Skella has a dagger she stole from Azrok, the
hobgoblin warlord who rules Stromkuhldur on level 3
of Undermountain (see "Legion of Azrok," page 43).
Returning this dagger to Azrok completes a side quest.
The umber hulks that burrowed into the Lost Level now
wander freely here in search of prey.
A wandering umber hulk detects nearby characters
with its tremorsense. Such a creature might come
stomping down a corridor toward them at any time,
smashing through any doors in its path. Or it could bur-
row through a wall to reach the characters, exploding
forth in a hail of stone fragments. If a wandering umber
hulk is defeated, remove it from area 26 or have only one
umber hulk in area 34. If the characters have already
defeated the three umber hulks in those areas, assume
this wandering one is a new arrival.
LEVEL 6 I LOST LEVEL