TABLE 5-9: BLACK MARKET ITEMS
Item Price Encumbrance Rarity
Avabush Spice (dose) (R)25 0 6
Avabush Spice (100 dose cargo container) (R) 2000 3 7
Booster Blue (dose) (R) 10 0 5
Booster Blue (100 dose cargo container) (R) 750 3 6
Death sticks (1 dose) (R)5 0 1
Death sticks (100 dose cargo container) (R) 250 3 2
Glitterstim (dose) (R) 100 0 7
Glitterstim (100 dose cargo container) (R) 5.000 5 8
Lesai (dose) (R) 500 0 9
Lesai (20 dose enviro-sealed cargo pod) (R) 7,500 2 10
Yarrock (1 dose) (R) 350 0 8
Yarrock (100 dose cargo container) (R) 20,000 3 9
leaves are hard to disguise, but it has few other con-
firmed side-effects. Most species become psycho-
logically if not physically dependent on the drug very
quickly, however, and users who miss a dose frequent-
ly collapse and only awake days later.
A character who partakes in lesai at least once every
twenty-four hours does not need to sleep, and suffers no
penalties or strain for lack of sleep. The character may re-
move strain as if he had slept a full night after any period
of eight or more hours in which he did not engage in any
stressful activities (such as combat, intense mental effort,
or emotionally charged discussion). Lesai's only notice-
able side-effect is that it leaves odd purple stains where
applied. If a character under the effects of lesai ever goes
twenty-four full hours without a dose of the drug, he finds
it increasingly difficult to stay awake until he receives more
lesai or sleeps. Some Imperial officials claim that lesai
turns users into amoral monsters without feelings or com-
passion. Whether this is true or not is entirely up to the
CM, and he should feel free to keep his decision secret
from any players whose characters use lesai.
Restrictions: Lesai is illegal on most worlds with a
strong Imperial presence.
YARROCK
For untold ages, the spice called yarrock has been pro-
duced on Iridonia, created by their shamans to grant
their warriors a greater clarity of mind and violent
purpose. Though there are other drugs that fit this de-
scription scattered across the galaxy, many seasoned
warriors respond with respect, adulation, or even fear
to the mere sight of the signature black pellets that
contain yarrock. A soldier under the effects of yarrock
is ruthless, and able to shrug off tremendous physical
hardship. Unfortunately, for every high there is a crash,
and this drug is no exception—as a dose runs its course,
its effect seems to reverse, and every step becomes an
endless journey until the warrior can metabolize the
chemicals or simply collapses from exhaustion. Some
also say that the drug has a further effect on the user's
very soul, drawing it deeper and deeper into the shad-
ows as time goes on, but validated scientific data on
this particular concern is understandably scarce.
Yarrock lasts for one scene. A character under the
effects of yarrock is not required to make any Fear
checks; he counts as succeeding automatically. How-
ever, once he has used yarrock, he must also add •
to any Willpower or Presence-related checks for the
remainder of the session.
Restrictions: Yarrock is quite rare, and thus few plan-
ets explicitly regulate its use, as the only shipments go
through black market traders.
DEATH STICKS
Death sticks are an unpleasant creation derived from
the balo mushroom of the planet of Balosar and dis-
tributed in a liquid form in distinctive small red and
yellow rods. Though the drug is only mildly hallucino-
genic, death sticks are well-named; the active ingredi-
ent, Ixetal Cilona, is highly addictive and deleterious
to one's health. Each dose tears away an ever-greater
portion of one's life while simultaneously tightening
the grip of addiction. Death sticks are illegal for obvi-
ous reasons, and more
than a few smug-
glers who hap-
pily deal in