lows the bowcaster to fire its highly destructive quar-
rels with more force than typical in a stock weapon.
These attachments are only for use on Wookiee bow-
casters, and they cannot be purchased; they must
be built either by the owner of the bowcaster with an
Average ^) Mechanics check or the weapon-
smith who built the weapon for him.
Models Include: None.
Base Modifiers: Increase weapon damage by one
point.
Modification Options: 2 Damage + 1 Mods, 2
Weapon Quality (Pierce + 1) Mods.
Hard Points Required: 1.
Price: Not available for sale, parts cost 250 credits.
FILED FRONT SIGHT
An old assassin's trick, this is the simple act of remov-
ing the front sight of a blaster pistol by filing it off. A
common modification to holdout blasters (along with
removing their serial numbers), filing down the weap-
on's front sight allows it to be drawn more quickly
from its holster, and reduces the possibility of it be-
coming snared on clothing. Unfortunately, while this
modification makes for easy concealment and draw-
ing, it also reduces the weapon's accuracy, as it ef-
fectively makes it impossible to aim with any amount
of precision. This modification may only be applied to
pistol-sized weapons. Applying it oneself requires an
Average (^ ^) Mechanics check; the cost is paying
others to perform the modification.
Other Models Include: None.
Base Modifiers: Innate Talent (Quick Draw), Increas-
es difficulty of combat checks to hit targets at ranges
beyond short range by one.
Modification Options: I Decreases the difficulty of
checks to conceal the weapon by one Mod.
Hard Points Required: 1
Price: 25 credits.
FOREARM GRIP
Little more than a vertical handgrip affixed below the bar-
rel of a rifle-sized weapon, forearm grips are a popular
modification among mercenaries, designed to give the
user better control over the weapon. This Attachment can
only be used on rifles (but not heavy rifles) and carbines.
Other Models Include: Galactic Arms Model 9
Forearm Grip, Dolmax 1 4A Detachable Pistol Grip,
Merr-Sonn AG44S Ergonomic Tactical Foregrip.
Base Modifiers: Decreases the additional
difficulty of making Ranged (Heavy)
checks with this weapon while engaged to an addi-
tional t (rather than H)
Modification Options: 1 Innate Talent (Point Blank
Rank + 1) Mod, 1 Weapon Quality (Accurate + 1) Mod.
Hard Points Required: 1
Price: 250 credits.
MARKSMAN BARREL
Merr-Sonn's KX765 Marksman Barrel was designed to
meet the needs of the fringer for whom long-range ac-
curacy is a necessity. Popular among bounty hunters and
assassins, this barrel is nearly two meters long and made
of lightweight materials. It features upgraded static pulse
adaptors as well as a denser galven circuitry pattern that
not only increases the weapon's range, but also its accu-
racy. The trade-off for this increased range and accuracy
is a weapon that's slightly awkward to use and nearly im-
possible to conceal due to the length of the barrel. This
modification may only be applied to blaster rifles.
Models Include: Merr-Sonn KX756 Marksman
Barrel, SoroSuub WQ80 "Long-shot" Barrel, Arakyd
3300 Hawkeye Sharpshooter's Barrel.
Base Modifiers: Increases weapon's Range by one Range
Band, the weapon gains the Cumbersome 2 Quality.
Modification Options: 2 Weapon Quality (Accurate
+ 1) Mods, 1 Innate Talent (Sniper Shot) Mod.
Hard Points Required: 2
Price: 1,200 credits.
MONO-MOLECULAR EDGE
Even vibroweapons can benefit from an edge sharp-
ened to molecular thickness and toughened through
laser-forging techniques. This modification may be
applied to melee weapons that use a cutting edge.