Star Wars_ Edge of the Empire Rule Book

(Jeff_L) #1

some rating by 2 when the weapon is braced against
something or the user is prone) and six stun gre-
nades. The Street Toughs take the stun grenades,
and the Smuggler takes the heavy blaster rifle (trad-
ing skill for firepower).


The Toydarian is unarmed and unwilling to fight. If
he is attacked, he does all he can to disengage and
flutter off.


CONFRONTING DARO'S GANG

The PCs eventually have to confront Daro and his
gang. This either happens at the gang's safe house (if
they seized the initiative by following gang members
there or asking directions) or on the street.
The PCs can garner a significant advantage if they
tackle the gang at the safe house. If they do so,
the gang has not had the time to equip themselves
with any extra gear from their armory or take any
advantageous positions.


If the PCs do not track down the safe house, the
gang gathers gear and heads toward the cantina. This
occurs roughly half an hour after the Toydarian leaves
Rii Jenks'. The gang takes up positions and waits out-
side the cantina for the PCs. They prepare to shoot
them down in the street and carefully position them-
selves behind portable trash compactors and other
likely sources of cover.


If the PCs have left the cantina by this point, the
gang begins to search the spaceport with the inten-
tion of accosting them in the street. In this situation
the PCs might be able to spot the gang before they
are seen themselves, if a member of the party passes
a Hard (^ • 4}) Perception check.

The gang does not initially fight with the intention of
killing all the PCs. They seek to send a message and
know that in order to do so, they need to leave a few
witnesses. With this in mind, they spend one round
merely letting off warning shots while Daro says:

"Look, you idiots clearly have no idea who you're
dealing with. Drop your weapons and we'll go
easy on you."

If the PCs capitulate at this point, they receive a se-
vere beating (they suffer enough strain to incapacitate
them) and are told to keep their noses out of Daro's
business in the future. Without mentioning Bandin
Dobah's name, Daro explains that he and his friends
are part of a "self-supporting network of dealers in
portable goods" and that there are "a whole bunch of
us about these parts," so the PCs should count them-
selves lucky that they are being left with just a beating.

If the PCs press matters, the gang starts to fight in
earnest, concentrating their fire on the PCs who present
the biggest threats. Daro shouts to his allies to kill them.

TROUBLE BREWING
EDGE OF THE EMPIRE
Free download pdf