TABLE 2-2: STARTING OBLIGATIONS
U of PCs in Recommended Default
the Party Starting Obligation per player
2 20
3 15
(^4 10)
5 10
6 + 5
by the player, either by rolling randomly or by selecting
based on his backstory. The size of each player's Ob-
ligation is based on the starting number of players, as
determined by Table 2-2: Starting Obligations
In addition, players may choose to increase the
size of their characters' starting Obligation when they
generate their Obligation, in order to gain additional
starting experience, or additional credits to purchase
starting gear. However, doing so puts both the individ-
ual character and the group at greater peril when the
GM makes an Obligation Check at the start of a ses-
sion (see Obligation in Play on the following page).
PLAYER STARTING OBLIGATION VALUES
The different starting amounts in Table 2-2: Start-
ing Obligations are designed to have starting par-
ties begin with a total group Obligation between 40
and 60 points after taking on additional Obligation.
Players who too readily dip into extra Obligation to
gain more experience points or extra credits during
character creation may find their group with a much
higher starting value, while more cautious groups may
begin with less.
Each Player Character has the option to gain ad-
ditional starting Obligation in exchange for additional
STARTING WITH THE SAME OBLIGATION
Jlbligation can prove to be a great way to tie
Ucharacters together. If two or more char-
acters start with the same Obligation, either
because they roll it randomly or because they
chose it. their players may decide that the
characters don't just have the same type of
Obligation, they all share the same Obligation.
Perhaps they all roll Debt, and owe the same
Hutt crime lord for giving them a ship. Or per-
haps they all decide to select Oath, and the
players decide their characters have all sworn
the same oath to accomplish a greater goal.
mechanical benefits, as laid out in Table 2-3: Addi-
tional Obligation. There are two limitations to this:
each player can only choose each option once, and
Player Characters cannot gain more additional Obli-
gation than their original starting value.
Obligation values can fluctuate over the course of a
game, as players have the chance to buy down their
existing Obligations, or take on new Obligations.
TABLE 2-3: ADDITIONAL OBLIGATION
Additional Bonus Cost
- 5 starting XP + 5 Obligation
- 10 starting XP 1 1 0 ObllgiH : '
- 1.000 starting credits +^5 Obligation
- 2,500 starting credits + 10 Obligation