SHIELD OF EXPRESSION
Armor (shield), common
The front of this shie ld is s ha ped in the like ness of a
face. While bearing the shield, you can use a bonus ac-
tion to a.lte r the face's expression.SMOLDERING ARMOR
Armor (any), commo n
Wisps of harmless, odorless smoke rise fro m this arm o r
while it is worn.STAFF OF ADORNMENT
Staff, common
If you place a n object weighing no m o re th a n 1 pound
(suc h a s a s hard o f crysta.I, a n egg, or a stone) a bove
the tip of the staff while holding it, the object Boa ts an
inch from the staff's tip and re m a ins there u ntil it is
removed or until t he staff is no longer in your posses-
s ion. The staff can have up to three s uch objects floating
over its tip a t a ny give n time. While holding the staff,
you can ma ke one or more of the objects slowly spin or
turn in place.STAFF OF BIRDCALLS
Staff, commo n
T his woode n s taff is decorated w ith bird carvings. It has
10 charges. While ho lding it, you can use a n action to
expend 1 c ha rge from t he staff and cause it to c reate o ne
of t he following sounds out to a range of 60 feet: a finc h's
chirp, a rave n's caw, a duck's quack, a chic ken's cluc k, a
goose's honk, a loon's call, a turkey's gobble, a seagull's
cry, an owl's hoot, o r an eagle's shrie k.
T he staff regains ld6 + 4 expended charges daily at
dawn. If you expend t he last cha rge, roll a d20. On a 1,
the staff explodes in a harmless cloud of bird feathe rs
and is lost forever.STAFF OF FLOWERS
Staff, common
This wooden s taff has 10 charges. While holding it, you
can use a n actio n to expend 1 charge from t he staff and
cause a Bower to sprout from a patch of earth or soil
within 5 feet of you , o r fro m t he staff itself. Unless you
choose a s pecific kind of flower, the st aff c reates a mild-
scente d daisy. T he flower i s h armless and nonmagical,
a nd it grows or withe rs as a norma l flower would.
The staff regains ld 6 + 4 expended c ha rges daily at
dawn. If you expend the last c ha rge, roll a d20. On a 1,
t he staff turns into flower pe ta ls and is los t forever.TALKING DOLL
Wondrous item, common (requires attunement)
While this stuffed doll is within 5 feet of you, you can
s pend a short rest telling it to say up to s ix phrases, none
of which can be m o re than s ix words long, and set a con-
dition under which the doll speaks eac h phrase. You can
also replace old phrases with n ew o nes. Whatever t he
conditio n , it mus t occur within 5 feet of the doll to make
it speak. F o r example, whe never someone p icks up the
doll, it might s ay, "I want a piece of c andy." The d oll's
phrases a re lost wh e n your attunement to the doll ends.UNBREAKABLE ARROWSTANKARD OF SOBRIETY
Wondrous item, common
This tankard has a stern face sculpted into o ne side. You
can drink ale, wine, or a ny other nonmagical a lcoholic
be ve rage poure d into it without becoming inebriate d.
The tankard has no e ffect o n magical liquids or harmful
subs ta nces s uch as poison.UNBREAKABL E ARROW
Weapon (arrow), common
This arrow can't be bro ken, except when it is within an
antimagic. field.VETERAN'S CANE
Wondrous item, common
When you grasp this walking cane and use a bonus ac-
tion to s peak the command word , it transforms into an
ordina ry longsword a nd ceases to be magical.WALLOPING AMMUNITION
Weapon (any ammunition), common
This ammunition packs a wallop. A c reature hit by the
ammunition mus t s ucceed on a D C 10 Strength saving
throw or b e knocked prone.CHAPTER^2 1 DUNGIWN MASTER'S TOOLS