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GAERDAL lRONHANDThe Shield
of the Golden Hills, Gaerdal Ironhand, hasno use
for amusements, and she doesn't deign to smileat any
prank except those of Gari Glittergold. Gaerdalobsesses
about defense and vigilance, and she is anexpert
in fortification, siege tactics, combat, and traps.Instead of bustling about as gnome deities normallydo, Gaerdal has a tendency to dig in and hide out, andin many tales Gari finds it difficult to convince her toleave her home to join the
others on adventures. Somelegends say this reluct
ance is due in part to an escapadethat cost her the loss
of her hand. Flandal and Nebelunworked together
to replace it with a stronger one madeof iron, but her
resentment over the mishap lingers.Gnomes
build their homes in hidden and defensibleplaces because
Gaerdal teaches them these techniques.Every
secret door, spy hole, and intruder alarm in agnome warren is a tribute to Gaerdal's
principles.NEBELUNNebelun, also known as the Meddler, is fearless, per-haps foolishly so. Every
invention of Nebelun's startswith a wild idea, nothing
goes entirely according to plan,and her greatest exploits
often spring from mistakes.Who else would stroll in and steal Semuanya's tail
asthe lizard folk god splashed in his favorite pool?
Whoelse would use
Thor's hammer to pound a nail and thusbe inspired
to invent the lightning rod? Gari never needsto persuade
Nebelun to join an excursion, but he andthe rest of the pantheon do have to focus
her a ttentionon the task at hand, so that her madcap
inventivenessdoesn't derail the effort.All gnomes see Nebelun as the delightful spirit ofinvention and discovery, even those whose livelihoodshave nothing to do with the co
nstruction of odd devices.Any accident that fortuitously
results in a new discoverymight be credited to Nebelun's
benevolent meddling inthe affairs of mortal gnomes.SEGOJAN EARTHCALLERThe gnomes
know Segojan Earthcaller as a kind,modest hero.
He is said to be the best cook among thegnome gods and to have the power to heal
any sickness,because he knows the medicinal and
culinary uses ofevery creature and plant that lives
underground. Duringthe misadventures of the gnome
pantheon, Segojancontributes to the group through his healing abilitiesa nd the restorative power of h is meals, and on manyoccasions the other gnome
gods call upon him to use hisability to burrow through
any substance.GIFTS FROM THE GoosThe gnome gods enjoy traveling
about the multiverse inthe guise of ordinary gnomes. Those who offer them aidor treat them with respect might receive a modest
tokenof appreciation in return. Sometimes the deity
reveals it-self before
giving the gift, and sometimes the item simplyappears on the recipient's pillow or in a loot sack. Typicalgifts include a golden whistle that can mimic any birdsong, a clockwork beetle made of silver that can fly andobey simple commands, and a seed that, when planted,grows into a miniature fruit tree and bears fruit
within afew hours.CHAPTER 5 I TTALFL!NGS AND GNOMESForest
gnomes believe that their ability to speak withburrowing animals comes from Segojan. All gnomessee Segojan as a healer of the
sick a nd a protector ofthe hearth. He is also revered
in his role as a guide forgnomish souls after death,
as long as the body is buriedbefore worms claim it. If a gnome's body isn't entrusted
to Segojan by interring it, the soul is forced to find
itsown way to the afterlife.URDLENMany pantheons include in their number
a miscreant oran outlier
-someone not to be emulated in the custom-ary way, and often an entity whose existence
serves asa n object
lesson and an example of what befalls mortalswho conduct themselves the same way.
For the gnomes,this
niche is filled by Urdlen, also known as the Gluttonfor
its selfish and cruel behavior.Though the details differ from
telling to telling, allgnomes know the story of how
Gari banished Urdlenfrom the Golden Hills because Urdlen refused to go onan important quest. Despite Garl's efforts and the pleasof the rest of the pantheon, Urdlen selfishly refused
toset his own interests aside and contribute to the group.Every version of this story ends in some sort of
trag-edy-perhaps the
loss of Gaerdal's hand, the afflictionthat caused Flandal to need new skin, or the
disappear-ance ofBaravar's shadow-and each one concludes
with"And that is why Gari sent Urdlen into exile."
In talesof his later life, Urdlen is no longer a gnome
but hasbecome
a greedy and destructive monster, a great blindand
hairless mole with iron claws and teeth.Gnomes believe that Urdlen exerts influence on theirlives when they experience jealousy,
greed, petulance,or envy. Individuals are more
likely to fall prey to thesefeelings when they don't spend enough time in activitieswith others, and so tales of Urdlen serve as a somberreminder of the importance of participating in society.THE GOLDEN HILLS
Seven hills set in a ring on
Dothion, the more pastoralhalf of the plane of Bytopia
, are the homes of the gnomegods. Each one of the Golden Hills, described below,
isthe domain of a certain deity, except for Callarduran,who dwells deep beneath them all in a set of cavernscalled Deephome:Glitterhome. Garl's hill is no larger than the rest, butit glows more brightly
than the others beneath thelight of the eternal
sunset that gives the place itsname. Yet the true
"glitter" lies inside-treasures fromGarl's many adventures, displayed in a hall tiled
withgemstones.The Mithral
Forge. Mines containing every kind of min-eral run
throughout Flandal's hill, which also featurestunnels
that lead to large ore deposits on other planes.When Flandal is at work, the whole
hill vibrates to therhythm of his hammer working at
the forge for whichhis hill is named.The Hidden Knoll. Baravar co
nceals the entrance toher hill with illusions and riddles, never allowing anywho visit her to enter twice by the same way. Thosewho persevere through her trickery to discover her in-ner sanctum might be
rewarded with a treasure.