DROW HOUSE
CAPTAINMedium humanoid (elf), neutral evilArmor Class 16 (chain mail)Hit Po ints 162 (25d8 + 50)Speed 30 ft.STR14 (+2)DEX19 {+4)CON15 {+2)INT12 {+
1)Saving Throws Dex +8, Con +6, Wis +6Skills Perception +6, Stealth +8WIS14 {+2)Senses darkvision 120 ft., passive Perception 16Languages Elvish, UndercommonChalle nge 9 (5,000 XP)CHA13 {+ 1)Battle Command. As a bonus action,
the drow targets one allyhe can see within 30 feet of him. If the target can see or hearthe drow, the target can use its reaction to make one melee attack or to take the Dodge
or Hide action.Fey Ancestry. The drow has advantage
on saving throws againstbeing charmed, and magic can't put the drow to sleep.Innate Spellcasting.
The d row's innate spellcasting a bility isCharisma
(spell save DC 13 ). He can innately cast t he followingspells, requiring no mate rial components:At will: dancing lights1/day each:
darkness, faerie fire, levitate {self only)
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Sunlight Sensitivity. While in sunlight, the drow hasdisadvantage on
attack rolls, as well as on Wisdom{Perception) checks
that rely on sight.••
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~·ACTION SMultiattack.
The d row makes th ree attacks: two with his scimi-t ar and one with his whip or his hand crossbow.Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft.,
onetarget. Hit: 7 {ld6 + 4) slashing damage plus 14 (4d6)
poi-son damage
.Whip. Melee Weapon Attack
: +8 to hit , reach 10 ft ., one target.Hit: 6 {ld4 + 4) slashing damage. If the target is an ally,
it hasadvantage on attack rolls until the end of its next turn
.Hand Crossbow. Ranged Weapon Attack: +8 to hit, range 30/120ft., one target. Hit: 7 (l d6 + 4)
piercing damage, and thetarget must succeed on a DC 13 Constitution saving throw
orbe poisoned for 1 hour.
If t he saving throw fails by 5 or more,the target is also
unconscious while poisoned in this way. Thetarget regains consciousness if it takes damage
or if anothercreature
takes an action to shake it.REACTIONSParry. The drow adds 3 to his AC against
one melee attack thatwould hit him. To do so, the drow must see the attacker and bewielding a melee weapon.i====::===========
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CHAPTER
6 I BESTlARY. ,
DROW
INQUISITORMedium
humanoid (elf), neutral evilArmor Class 16 (breastplate)Hit Points 143 (22d8 + 44)Speed 30 ft...STR11 {+1)DEX15 {+2)CON14 {+2)INT16 (+3)WIS21 (+5)CHA20 (+5)Saving Throws Con +7, Wis +10 , Cha +10Skills Insight +10, Perception +10, Re ligion +8 , Stealt h +7Condition Immunities
frightenedSenses darkvis
ion 1 20 ft., passive Perception 20 •Languag
es Elvish, UndercommonCh
allenge 14 (11, 500 XP)Discern Lie. The drow knows when she hears a creature speak alie in a language she knows
.Fey Ancestry. The drow has advantage
on saving throws againstbeing charmed, and magic can't put
the drow to sleep.Innate Spellcasting. The drow's innate spellcasting ability is
Charisma
(s p ell save DC 18). She can in nately cast t he fo llow·ing spells, requirin g no material compone
nts:At will: dancing lights
, detect magic1/day each: clairvoyance
, darkness, detect thoughts, dispel magic,faerie
fire, levitate (self only), suggestionMagic Resistance. The drow has advantage on saving
throwsagainst spells
and other magical effects.Spellcasting. The drow is a
12th·level spellcaster. Her spellcast-ing ability is Wisdom (spell
save DC 18, +10 to hit with spellattacks). She has the following cleric spells pre pared:Cant rips (at will): guidance, message,
poison spray, resistance,thaumaturgy1st level (4 slots): bane,
cure wounds, inflict wounds2nd level (3 slots): blindness/deafness. silence, spiritual
weapon3rd level (3 slots): bestow curse, dispel magic, magic
circle4th level (3 slots): banishment, divination.freedom
of movement5th level (2 slots): contagion, dispel
evil and good, insect plague6th level (1 slot): harm, true seeingSun
light Sensitivity. While in sunlight, the drow hasdi
sadvantage on attack rolls, as well as on Wisdom(Perception) checks that rely on
sight.A CTION SMultiattack. The drow mak
es three death lance attacks.Death Lance. Me/ee Weapon Attack: +10
to hit, reach 5 ft., onetarget. Hit: 8 (ld6 + 5) piercing damage
plus 18 (4d8) necroticdamage. The ta rget's hit point maximum is reduced by anamount equal to the necrotic
damage it takes. This reductionlasts until the target finishes
a long rest. The target d ies if itshit point maximum is reduced to 0....