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DUERGAR SCREkMER
A duergar s creamer is a construct that uses sonic en-ergy to grind rock into dus t. Duergar accused of spread-ing gossip or plotting against their super iors are trappedwithin one of these devices, their beards shorn and theirongoing agony channeled into psionic energy that pow-ers the screamer.DUERGAR SOULBLADE
Soulblades are duergar warriors whose maste ry ofpsion ics allows them to manifest blades of psychic en-ergy to slice apart their foes.DUERGAR SCREAMER
Medium construct, lawful evilArmor Class 15 (natural armor)~··~~.1,_Hit Points 38 (7d8 + 7)Speed 20 ft.STR DEX CON INT WIS CHA18 (+4) 7 (-2) 12 (+l) 5 (-3) 5 (-3) 5 (-3)Damage Immunities poisonCondition Immunities charmed, exhaustion, frightened,paralyzed, petrified, poisonedSenses darkvision 60 ft., passive Perception 7Languages understands Dwarvish but can't speakChallenge 3 (700 XP).
..Engine of Pain. Once per turn, a creature that attacks thescreamer can target the duergar trapped in it. The attacker hasdisadvantage on the attack roll. On a hit, the attack deals anextra 11 (2dl0) damage to the screamer, and the screamer canrespond by using its Multiattack with its reaction.ACTIONSMultiattack. The screamer makes one drill attack and uses itsSonic Scream.Drill. Me/ee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 10 (ldl2 + 4) piercing damage.Sonic Scream. The screamer emits destructive energy in a 15·foot cube. Each creature in that area must succeed on a DC 11Strength saving throw or take 7 (2d6) thunder damage and beknocked prone.CHAPTER 6 I BESTIARYMedium humanoid (dwarf), lawful evilArmor Class 14 (leather armor)Hit Points 18 (4d8)Speed 25 ft.STR11 (+O)DEX16 (+3)CON10 (+O)Damage Resistances poisonINT11 (+O)WIS10 (+O)Senses darkvision 120 ft., passive Perception 10Languages Dwarvish, UndercommonChallenge l (200 XP)CHA12 (+l)Duergar Resilience. The duergar has advantage on savingthrows against poison, spells, and illusions, as well as to resistbeing charmed or paralyzed.Create Sou/blade. As a bonus action, the duergar can create ashortsword-sized, visible blade of psionic energy. The weaponappears in the duergar's hand and vanishes if it leaves the duer-gar's grip, or if the duergar dies or is incapacitated.Innate Spellcasting (Psionics). The duergar' s innate spellcast-ing ability is Wisdom (spell save DC 12, +4 to hit with spellattacks). It can innately cast the following spells, requiring nocomponents:At will: blade ward, true strike3/day each: jump, hunter's markSunlight Sensitivity. While in sunlight, the duergar has dis·advantage on attack ro lls , as well as on Wisdom (Perception)checks that rely on sight.ACTIONSSou/blade. Melee Weapon Attack: +5 to hit, reach 5 ft., onetarge t. Hit: 6 (ld6 + 3) force damage, or 10 (2d6 + 3) forcedamage while enlarged. If the soulblade has advantage on theattack roll, the attack deals an extra 3 (ld6) force damage.Enlarge (Recharges after a Short or Long Rest). For l minute, theduergar magically increases in size, along with anything it is wear·ing or carrying. While enlarged, the duergar is Large, doubles itsdamage dice on Strength-based weapon attacks (included in theattacks), and makes Strength checks and Strength saving throwswith advantage. If the duergar lacks the room to become Large, itattains th e maximum size possible in the space available.Invisibility (Recharges after a Short or Long Rest). The d uergarmagically turns invisible for up to l hour or until it attacks, itcasts a spell, it uses its Enlarge, or its concentration is broken(as if concentrating on a spell). Any equipment the duergarwears or carries is invisible with it...