DEMON CUSTOMIZATION
TABLES
This section provides tables useful for DMs who want to
customize certain demons.
DEMON PERSONALITY TRAITSd6 Trait1 I enjoy telling lies.2 Threats are my only language.3 I fawn over others to make my betrayal more unex-pected.4 I crush those I can defeat, and lie in wait to weakenand overwhelm those I must respect.5 I will do anything to survive. Anything.6 Someday all will worship me. Until then, I track theirinsults with obsessive attention.DEMON IDEALSd6 IdealSelf-Preservation. It's everything and everyone forthemselves in this cruel world.2 Might. The world is divided into the strong who ruleand the weak who obey or die.3 Cunning. Always have a backup plan ready, especiallyif it involves betraying someone.4 Strength. Strength is the one coin accepted in allrealms and by all fo lk.5 Ambition. We reach the station in the cosmos that wedeserve due to our drive and talents.6 Cruelty. Strength without regular demonstrations ofits potential is an empty weapon.DEMON BONDSd6 Bond1-6 I am a perfect product of creation, destined to oneday shape the cosmos to my whims. Everything I doverifies my destiny.DEMON FLAWSd6 FlawI act based on instinct, rarely with a plan.2 I am cowed by threats, and even preposterous onesmake me pause.3 Deep down, I know I am doomed to anonymity.4 My natural inclination is to grovel and beg for the fa-vor of those stronger than me.5 I rage, but I use anger to distract from my fear of con-frontation.6 I become entangled and betrayed by my ownmachinations.UNUSUAL DEMON FEATURESd2 0 FeatureBelches Flies. Once per day, the demon can use anaction to belch enough flies to create an effect asthough it cast fog cloud.2 Tiny Wings. The demon gains a flying speed oflOfeet. lfit could already fly, its flying speed becomes10 feet.3 Ever-Open Extra Eye. The demon gains advantage onPerception checks related to sight.4 Bleeds Wasps. The first time in each combat the de-mon is reduced to half its hit points or less, a swarmof insects (wasps) forms around it. The swarm con-siders creatures other than the demon to be enemies.56Extra Arm. The demon gains advantage on Sleight ofHand checks.Enormous Ears. The demon gains advantage on Per-ception checks to hear sounds.7 Silver Bones. The demon's natural weapons are con-sidered silvered.8 Snake Hair. Creatures that grapple the demon or aregrappled by it are poisoned until the grapple ends.9 Endlessly Mumbling Second Mouth. The demon suf-fers disadvantage on Stealth checks against creaturesthat can hear.10 Huge Feet. The demon suffers disadvantage onStealth, Athletics, and Acrobatics checks when theyinvolve moving its feet.11 Translucent Skin. The demon's skin is s limy andtranslucent. It has advantage on attempts to escapea grapple.12 Oily Boils. Each time the demon takes bludgeoning,piercing, or slashing damage, the area within 5 feetof it becomes difficult terrain until the end of the de-mon's next turn.13 Thick Lead Skull. The demon can't use telepathy orbe contacted by telepathy. It can't be charmed, fright-ened, or stunned.14 Worm Tongue. The demon can't speak any language.15
Head Hands. The demon has heads where its handsshould be and uses the heads' mouths to manipulateobjects. If the demon had claw attacks, they becomebite attacks that deal piercing damage.16 Blimp Body. The demon can float at will as if underthe effect of the levitate spell (no concentration re-quired). While it has half its hit points or less, it losesthis ability.17 Immaterial. The demon has resistance to all damageexcept psychic damage, and all damage it deals ishalved.18 Long Arms. The demon's reach is S feet longer thannormal.19 Eyeless. The demon is blind. It has blindsight with aradius of 60 feet.20 Vestigial Demon. A miniature vestigial twin of thedemon grows from its body. The demon can't beblinded, deafened, or stunned.CTIAPTER I I THE BLOOD WAR33