by dwarf artisans,slabs of stone that fit so precisely intheir openings that no one but a dwarf knows how to
locate and open one.
Unlike some other races that guard their territory bycreating features that actively deter
invaders, dwarvesrarely use arrow traps, pit traps, andother such mea-sures that could cause harm to clan members. They see
little sense in risking injury if a trap of that sort mal-
fu nctioned or was accidentally triggered by a dwarf. A
defensive measure isn't doing its job if it ends up hurting
those it was meant to protect.
DWARVESOF THE MULTIVERSE
Like any race, dwarves display a wide array of skintones, hair colors, and other physical traits. Adding tothis diversity, they have a variety of cultural identitiesfrom world to world across the multiverse.DWARVES OF GREYHAWKThe hill dwarves andmountain dwarves of war-wrackedOcrth have endured many centuries of turbulence. Theiroutlook on the world is shapedlargely by how they per-ceive outsiders and how much of a threat those outsid-ers might pose.Hill Dwarves. Most of the dwarves onOerth are hilldwarves. Compared to the mountain dwarves, theyhavea relaxed and open attitude toward the outside world.Because they dwell in regions that lack the toweringpeaks that their mountain kin favor, they build stonefortressesthat start above ground and end in chambersthat tunneldeep beneath the surface. A typical clan'ssettlement features stout walls and a sturdy gate, in-side which are living quarters, community areas, and awell-protected treasure vault.Hill dwarves are more perceptive and empathic thantheir kin. They rely on theirintuition and insight toguide them in relationships withother races. To offsetthe disadvantage of not being protected by mountains,they frequently form defensive pacts with humans,gnomes, and elves that live nearby.Although the best artisans are revered for theirskills,just as in any dwarf clan, hill dwarves put special em-
phasis on diplomacy and trade as key elements in theclan's s urvival. They appreciate the value of creatinghigh-qualitygoods to trade with others, both to enrichthe clan and to form bonds with neighbors.Mountain Dwarves. As tough and strong as the nat-ural stoneworks they dwell among, mountain dwarvessee themselves asthe true progenitors of their race andthe exemplars of theirgods' traditions and teachings.Mountain dwarves maintaina strong martial tradi-tion. They know that the great wealth they accumulatein their vaults makes them primetargets for raiders. Asa result, all the adults in a typical mountain dwarf clanare trained in the use of armor and weapons.Miners are among the most revered members of aclan, s ince the tunnels and shafts theydig in search ofore are considered works of art in themselves-as much
a part of a clan's legacy as any treasure chamberheapedwith gold and gems.The mountain dwarves' militancy and the need toprotect their mines leads them into frequent clasheswith Underdark monsters. Creatures or raiding partiesthat e nter the mines from below invite retributive raidsby dwarf war parties. The dwarves will mount an am-bitious assault to reclaimeven a single miner capturedby attackers. Even the cr ueldrow are reluctant to raidmountain dwarf settlements, since they know a singleattack will ignite the flames of war.Hill dwarves view their mountain cousins as overlygrim shut-ins who refuse to believe that lifeis anythingbut a constant battle for s urvival. Mou ntain dwarvesview their hill-dwelling relatives as painfully naive op-timists who ris k losing their precious works because oftheir overexposure to the outside world.DWARVES OF THEFORGOTTEN REALMSIn an age long s ince passed into myth, the dwarves ofToril were one peopledwelling in the mountains wherethree contincnts- FaerOn, Kara-Tur,and Zakhara- met.A gradual diaspora over millennia spread them acrossthe world, giving rise to diverse types of dwarves. InFaerOn, the two most numerous subraces are golddwarves and shield dwarves.The dwarves of FaerOn traveled north from thesouthern mountains and founded an extensive subter-ranean empire called Bhaerynden, which lay beneatha hot savannah now known as the Shaar. A rift in theleadership of the dwarves caused a schism amongtheir people. One group left Bhaerynden and built newkingdoms in the North and the Hear tlands, becomingthe shield dwarves.Those who remained became thegold dwarves.Gold dwarf scholars point to Abbathor as the cause ofthis division, claiming that the deity's influence weak-ened Bhaerynden and left it vulnerable to the dark elvesthat threatened its borders. That claim might well betrue, but s hield dwarf scholars point outthat those whoabandoned Bhaerynden did so two millenniabeforethe drow conquered the place. They put the blameforits fall on the complace ncy that drove their ancestors toleave. "Gold dwarves endure. Shield dwarves adapt."That is a truism that both subraces of dwarves repeatwith pride and derision, each extolling the qualities oftheir own kind.GoldDwarves. The conquest of Bhaerynden by thedrow spurredits survivors to create many separate out-posts in southern lands. During the same period, thedark elves fell victim to infighting, which culminated inthe collapse of the great cavern. Emboldened by this de-velopment, armies of gold dwarvesreturned to drive thedrow from the region. At the site thatwould come to beknown as the Great Rift, they shapedthe undergroundcanyons and passages to their needs, and from therethey tunneled under the Shaar for miles around, carvinga new empire from s tone.Gold dwarves consider themselves the true keepers ofdwarf culture. More so than shield dwarves, they preferto dwellunderground. Many gold dwarves live their liveswithout seeingthe sun. Surrounded by the artistry andwealth that earlier generations have drawn from theearth, they are accustomed to Haunting their fortune,dressing in bejeweled and glittering garments. Golddwarves who interact withother races (including shieldCHAPTER 3 I DWARVES AND DUERCAR71