ABBA THOR
T he Great Master of Greed exerts an influence, no
matter how subtle, over every dwarven heart. Abbathor
teaches that greed isn't only desirable, but necessary to
keep the dwarves in a strong and safe position.
Abbathor has no skill in crafting. Instead, he relies onhis ability as a thief to take ownership of what he wants.
Why work so hard to manufacture something when a
much easier path to riches lies open?
Abbathor is the only advocate for change within thedwarven pantheon. He can inspire dwarves to seek
shortcuts, normally frowned upon, but sometimes those
methods turn out to be efficient techniques that improve
a clan's capabilities.
BERRONAR T'RUESILVER
T he Matron of Home and Hearth is the patron of family,
honor, and law. She lays out the rules for managing a
dwarf clan.
Berronar's code establishes the laws of the dwarves,including contracts, trade agreements, and every other
kind of bond forged through words and deeds. As Mora-
D WARF DEITIES (THE MORDINSAMMAN)Deity Alignment ProvinceAbbathor
NE GreedBerronar Truesilver
LG Hearth, home, truthClangeddin Silverbeard LG
War, strategyDugmaren Brightmantle
CG DiscoveryDumathoin
N Buried secretsGorm Gulthyn
LG VigilanceHaela Brightaxe
CG Combat prowess, luck inbattleHanseath CN
Festivity, brewing, songMarthammor Duin
NG Explorers, wanderers, thelostMoradin
LG Primary deity of dwarvesMuamman Duathal
NG Storms, travelMya NG
Clan, family, wisdomRoknar NE
Lies, intrigueSharindlar
CG Healing, loveThard Harr CGWilderness, huntingTharmekhOINFire, forges, molten rockThautamN Mysteries, darkness, losttreasuresUla a LGMining, quarryingValkaunaLNOaths, birth, aging, deathVergadain NLuck, wealth*Appears in Xanathar's Guide to Everything
din provides the example that dwarves strive to match,Berronar provides the bonds that create dwarven soci-ety and culture.Berronar's priests arrange marriages, using a processthat finds the best matches and is designed to ensurethat each generation of a clan is stronger and moretalented than the last. Their dictates in this respect aresacrosanct, and a dwarf designated for an arrangedmarriage must obey the priests or risk exile.CLANGEDDIN SILVERBEARDKnown as the Father of Battle, Clangeddin Silverbeardis the patron of dwarf warriors. Impetuous and brave yeta cunning strategist, Clangeddin embodies the warrior'sspirit that makes dwarven armies s uch formidable foes.Clanged din encourages dwarf warriors to venture outof the stronghold in search of foes to defeat. He particu-larly hates goblinoids, giants, and dragons. He compelshis followers to seek out and dispatch such enemies be-fore they can become a threat to the stronghold.Clangeddin's faithful are mainly full-time warriorsassigned to weapon training from an early age and ex-pected to take the fight to the enemy. The two axes hewields embody his attitude, since he forsakes the addedprotection of a shield for the chance to deal more dam-age to his enemies.Clangeddin's priests are warriors who lead from thefront. When defending a stronghold, they guard thewalls and lead sorties against enemy positions. When anexternal threat is near, the priests plan guerrilla raids todisrupt invaders before they can besiege the stronghold.Suggested Domains Common SymbolTrickery
jeweled dagger, point downLife, Light Intertwined silver ringsWar Crossed silver battleaxesKnowledge
Open bookGrave,* Knowledge
Gemstone in a mountainWar
Bronze half-maskWar Upright sword with bladesheathed in flameTrickery, War Beer steinNature, Trickery
Upright mace in front of a tallbootForge,'~ Knowledge Hammer and anvilTempest Mace held in gauntletsKnowledge, Life
A faceless mother figureTrickery
Hands fil led with coinsLife
Burning needleNatureTwo clawed gauntletsForge,* LightFiery axeKnowledge, TrickeryBlindfoldForge*A miner's pickGrave,* LifeA silver ewerTrickeryGold coin bearing a dwarf's faceCHAPT£R 3 I DWARVES AND DUERGAR