80
The outer
edges of the stronghold are
honeycombedwith mining
operations. The duergar
wrest rock fromthe cavern
walls and process the chunks
in search ofuseful ore, pulverizing
them with powerful mechanicaldevices and sorting
out the metals, minerals, and
gems.Between the mines
and the workshops stands a
ringof
fortresses, each ruled by a nobl
e and occupied by thenoble's followers. The stronghold
's king commands thelargest edifice, five times the size
of the next biggest.The priests
of Deep Duerra reside in the second
la rg-est fortress, wh
ich houses the duergar army.
The priestsorganize pat
rols and guard duty and oversee
the settle-ment's armory.Steeders, spiders that a re used
as mounts and warbeasts by the duergar, are
housed in stables that standbetween
the workshops and the fortresses. Each enclo-
sure is virtually
an individual prison, s ince
the violentcreatures must be kept
apart lest they tear into eachother or wreak havo
c in some other way. Only carefulsupervis ion and brutal
discipline keep them in linewhen
they a re out of their cages. Ea
ch noble is responsi-ble
for maintaining a set of steeder
pens, and a squad ofduergar
are assigned to train and
supervise the beasts.POWER OF
THE MINDTHE MIND IS BUT ANOTHER
MATERIAL, SET BEFORE US
TOshape into
a weapon.-Gargosa Ironmind
During their period of s lave ry
under the mind flayers,the duergar were the subjects
of a variety of bizarre ex-periments that endowed th
em with psionic abilities.CHAPTER
3 I DWARVES ANO DUERGAREvery
duergar is born with some amo
unt of psionictalent.
The typical warrior can turn invisible
or increasein size,
and some duergar take up a more
formal studyof ps ionics to enhance
or augment their capabilities.These individuals push
their abilities beyond the
normallimits, using what
they learn to create new talents
thatthey
can then teach to others.Despite these efforts, duergar
s till have a limitedunderstanding of the true extent
of their psionic capa-bilities. From
the perspective of most other
creatures,such abilities
are seen as merely another flavor
of magic.After all, they
reason, what does it matter
if a duergarturns invisible by using magic
or a psionic ability? Theoutcome is the same eith
er way.Those duergar who delve into
psionic research de-scribe
the process as accessing a dimensional
spacein whi
ch they can tap into the energy
exerted by livingminds.
Using this power source, a small
number of du-ergar can alter their bodies
and those of other crea
tures ,tap into thoughts
and bend them as they see fit, a ndimpart a spark of
locomotion and even basic intellige
nceinto
objects. Duergar of truly exceptional
skill can moveDUERCAR AND
ALEUnlike their dwarv
en kin, duergar drink alcohol only
inmoderation and
avoid overindulgence. The duergar
havelearned from
bitter experience that those who
drink toomuch risk
awakening deep racial memories
of their an-cestors'
cruel treatment at the hands of
the mind flayers.The psychic agony that
these memories evoke manifestsin a severe flight-or
-fi ght response. An intoxicated du
ergarmight flee in panic
and search for a safe place to hideuntil the effect
wears off. A d ifferent one might
respond bybrawling
with anyone in the vicinity, venting
the rage theduergar harbor against their
former masters.