Dungeon Master's Guide 5e

(Joyce) #1

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SwoRD OF L IFE STEhLING

You gain a +2 bonus to attack and damage rolls made
with this weapon, which deals radiant damage instead
of slashing damage. When you hit an undead with it,
that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a
15-foot radius and dim light for an additional 15 feet.
The light is sunlight. While the blade persists, you can
use an action to expand or reduce its radius of bright
and dim light by 5 feet each, to a maximum of 30 feet
each or a minimum of 10 feet each.

SWO RD OF ANSWERING
Weapon (longsword), legendary (requires attunement by
a creature with the same alignment as the sword)
In the world of Greyhawk, only nine of these blades are
known to exist. Each is patterned after the legendary
sword Fragarach, which is variously translated as
"Final Word." Each of the nine swords has its own
name and alignment, and each bears a different gem in
its pommel.

Name Alignment Gem
Answerer Chaotic good Emerald
Back Talker Chaotic evil jet
Concluder Lawful neutral Amethyst
Last Quip Chaotic neutral Tourmaline
Rebutter Neutral good Topaz
Replier Neutral Peridot
Reto rter Law ful good Aquamarine •
Scather Lawful evil Garnet
Squelcher Neutral evil Spinel

You gain a +3 bonus to attack and damage rolls made
with this sword. In addition, while you hold the sword,
you can use your reaction to make one melee attack
with it against any creature in your reach that deals
damage to you. You have advantage on the attack roll,
and any damage dealt with this special attack ignores
any damage immunity or resistance the target has.

CHAPTER 7 I TREASURE

SwoRD OF SHARPNESS

SWORD OF LIFE STEALING
Weapon (any sword), rare (requires attunement)
When you attack a creature with this magic weapon ~
roll a 20 on the attack roll, that target takes an extra :
necrotic damage if it isn't a construct or an undead. Y
also gain 10 temporary hit points.

SWORD OF SHARPNESS
Weapon (any sword that deals slashing damage), very·
rare (requires attunement)
When you attack an object with this magic sword
and hit, maximize your weapon damage dice agains £
the target.
When you attack a creature with this weapon and
roll a 20 on the attack roll, that target takes an extra : -
slashing damage. Then roll another d20. If you roll a .::
you lop off one of the target's limbs, with the effect of
such loss determined by the DM. If the creature has
limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword's command
to cause the blade to shed bright light in a 10-foot rad::
and dim light for an additional 10 feet. Speaking the
command word again or sheathing the sword puts ou·
the light.

SWORD OF VENGEANCE
Weapon (any sword), uncommon (requires attunemer.·
You gain a +1 bonus to attack and damage rolls made
with this magic weapon.
Curse. This sword is cursed and possessed by a
vengeful spirit. Becoming attuned to it extends the cu:-:
to you. As long as you remain cursed, you are unwilli-~
to part with the sword, keeping it on your person at
all times. While attuned to this weapon, you have
disadvantage on attack rolls made with weapons ot he-
than this one.
In addition, while the sword is on your person,
you must succeed on a DC 15 Wisdom saving throw
whenever you take damage in combat. On a failed sa,--
you must attack the creature that damaged you until y
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