Dungeon Master's Guide 5e

(Joyce) #1
Vecna watches anyone using this tome. He can also
Tite cryptic messages in the book. These messages
appear at midnight and fade away after they are read.

TOME OF UNDERSTANDING
Tondrous item, very rare
-his book contains intuition and insight exercises, and
swords are charged with magic. If you spend 48 hours
m·e r a period of 6 days or fewer studying the book's
on tents and practicing its guidelines, your Wisdom
: ore increases by 2, as does your maximum for that


  • ore. The manual then loses its magic, but regains it in
    a century.


TRIDENT OF FISH COMMAND
Veapon (trident), uncommon (requires attunement)
-:'his trident is a magic weapon. It has 3 charges. While
_. ou carry it, you can use an action and expend 1 charge
o cast dominate beast (save DC 15) from it on a beast
rhat has an innate swimming speed. The trident regains
1d3 expended charges daily at dawn.

UNIVERSAL SOLVENT
Wondrous item, legendary
This tube holds milky liquid with a strong alcohol
~melt. You can use an action to pour the contents of the
rube onto a surface within reach. The liquid instantly
dissolves up to 1 square foot of adhesive it touches,
incl uding sovereign glue.

VICIOUS WEAPON
Weapon (any), rare
When you roll a 20 on your attack roll with this magic
weapon, the target takes an extra 7 damage of the
weapon's type.

VORPAL SWORD
Weapon (any sword that deals slashing damage),
legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made
w ith this magic weapon. In addition, the weapon ignores
resistance to slashing damage.
When you attack a creature that has at least one head
w ith this weapon and roll a 20 on the attack roll, you
cut off one of the creature's heads. The creature dies
if it can't survive without the lost head. A creature is
immune to this effect if it is immune to slashing damage,
doesn't have or need a head, has legendary actions, or
rhe DM decides that the creature is too big for its head
ro be cut off with this weapon. Such a creature instead
takes an extra 6d8 slashing damage from the hit.

WAND OF BINDING
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It
regains 1d6 + 1 expended charges daily at dawn. If you
expend the wand's last charge, roll a d20. On a 1, the
wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an
action to expend some of its charges to cast one of the


VoRPAL SwoRD

UNIVERSAL
SOLVENT

TRIDENT OF
FisH CoMMAND

..


CHAPTER 7 J TREASURE
209
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