Dungeon Master's Guide 5e

(Joyce) #1

creating a wilderness, 14 , Elemental Chaos, 52-53 greater deity, 11 magic, 9-10, 23-24. See
25-26, 73 , 106-112, Elemental Planes. See Inner Great Wheel, 44 also creating a magic item;
116 - 120. See also creating Planes green slime,^105 creating a spell; magic
an encounter; random Elysium, 58, 60 grenades,^268 items
encounters encounter,^75 , 77, 81-87, grid,^250 - 252 restrictions,^24
encounters, 106 102, 106. See also creating hack and slash, 34 schools of,^24
features, 108 - 109 an encounter; random Hades, 58 , 63 magic items, 128-129,
goals, 73 encounters Harpers, 21 129 - 130,^133 , 135-227
hazards, 109 - 112 ending a campaign, 33 hazards, 105 , 109 - 112 alphabetical descriptions,
map, 14 , 25 - 26 , 108 - 109 ending an adventure, 72, healing variants, 266-267 150 -2 14
unusual environments, 75 , 77 heat, 110 artifacts, 219-227
116 - 120 Endless Maze (Abyss), 63 heroic fantasy, 38 attunement, 136-138
creating a world, 4, 9-41. environment, 109 - 112 , hero points, 264 buying, 135-136
currency, 19 - 20 116 - 120 high altitude, 110 categories, 139-140. See
magic, 9- 10, 23-24 epic boons, 230, 231 - 232 hill monsters, 304 also specific category
map, 14 epic fantasy, 39 hirelings, 94 entries
religion, 10-13 episodic campaign, 36 hit points, 247 - 248 crafting, 128-129, 141
settlements, 15-20 equipment (NPC), 92 hitting cover, 272 cursed, 138-139
critical hits, 248 et her cyclone, 49 hoard treasure, 133, 137 - 139 formulas, 141
currency, 19-20, 133. See Ethereal curtains, 48-49 home base (for characters), identifying, 136
also creating a currency Ethe real Plane, 43, 48 - 49 15 , 25 rarity, 135
cursed items, 138-139 event-based adventure, 75-77 honor, 264-265 resilience, 141. See also
damage, 249 , 273 events (campaign), 26 - 33 horror, 266 objects
damaging objects, 246-247 Evernight (Shadowfell), 52 ice (hazard), 110 - lll selling, 129-130, 135-136
dark fantasy, 40 expenses (character), 126 - 127 ideal (N PC), 90 sentient, 214-218
darkness, 104-105 experience points (XP), identifying a magic item, 136 special features, 141-143
dart trap, 123 82-84, 260 - 261 immersive storytelling, 34 wearing and wielding,
Dawn War deities, 10 thresholds, 82 - 83 individual treasure, 133, 136 140 -^141
DC. See Difficulty Class exploration, 242-244 Infinite Staircase, 58-59 Maladomini (Nine Hells),^65
Death Dells (Abyss), 63 explosives, 267-268 influence, 78 Malbolge (Nine Hells), 65
Death domain, 96-97 extra N PC, 94 initiative, 247, 270-271 mannerism (NPC), 90
Deep Ethereal, 48-49 facing, 252 variants, 270-27 1 mapping, 14 , 25-26, 72 , 75 ,
degrees offailure, 242 factions. See organizations; injuries, 272 - 273 77, 102-105, 108-109, 114 ,
deity, 10-13 see also creating a dungeon: Inner Planes, 43 , 52 - 57. See 255
divine rank, 11 factions also specific Inner Plane campaign, 14 , 25
pantheon, 10-11 falling net (trap), 122 entries scale, 14
racial, 13 Far Realm, 68 inspiration, 240-241 chases, 255
demigod, 11 favors, 229-230 inspirational reading, 316 dungeon, 102-105
demiplane, 68 fear, 266 interaction trait (NPC), 90 samples, 310-315
Demonweb (Abyss), 62 - 63 fey crossings, 50 intrigue, 40 , 78 settlement, 114
desecrated ground, 110 Feywild magic, 50 kingdom scale (map), 14 wilderness, 108 - 109
desert monsters, 302 Feywild, 43, 49-50 knowledge (NPC), 90 mark, 271
destroying artifacts, 221 firearms, 267 , 268 lairs, 108 marks of prestige, 228-231
detecting a hazard, 105 fire-breathing statue (trap), land, 229 massive damage, 273
detecting a trap, 120-1 21 122 languages, 20-21 Material Plane, 43
diagonal movement, 252 flanking, 251 larva (Hades), 63 Material Plane echoes, 43. See
dice, 235, 236 - 237 flavor (campaign), 38 - 41 law, 114 also Feywild; Shadowfell
Difficulty Class, 238 - 239 flaw (NPC), 91 layers, planar, 58 Mechanus, 58 , 66
disabling a trap, 120 - 121 flying, 119 - 120 lesser deity,^11 medals,^229
disadvantage, 239-240 followers, 92-93 letters of recommendation, memory loss (Feywild), 50
disarm, 271 food and water, 111 228-229 metagame thinking, 235
disease, 256-257 foraging, 111 light, 104 - 105 milestones,^261
Dis (Nine Hells), 64 foreshadowing, 126 Limbo,^58 , 61-62 Minauros (Nine Hells),^64
divine rank, 11. See also deity; forest monsters, 302-303 line of sight, 251 miniatures, 250-252
specific divine rank entries framing events, 79 linking adventures, 125-126 missing players, 235-236,^260
Domains of Dread frigid water, 110 location-based adventure, mixing potions,^140
(Shadowfell), 51-52 fun, 85 72-75 mobs,^250
doors, 103 - 104 gaining levels, 131, 261 locked doors, 103 modifying a class, 287-289
downtime activities, 127 -13 1 gaining renown, 22 , 129 long rest, 267 modifying a magic item, 284
dualism, 12 Gaping Maw (Abyss), 62 loose pantheon, 10-11 modifying a monster, 273-274
dungeon, 72 - 75, 99-105, garrisons (character), 127 losing the path, 111-112, monotheism, 12
290-301. See also creating a gate-towns (Outlands), 67 117-118 monsters, 71, 74 , 82,
dungeon Gehenna, 58, 63 Lower Planes, 58. See 91-92, 247-248, 273-283,
Dungeon Master, 4 gemstones, 133 , 134 also Outer Planes 302-305, 306-309. See
echo plane, 43. See Gloaming Court (Feywild), 49 loyalty, 93 also creating a monster;
also Feywild; Shadowfell god. See deity madness, 258-260 creating an encounter;
ecology (dungeon), 102 government, 17-19 creating an NPC; random
eladrin, 286 grassland monsters, 303 encounters; specific terrain
entries


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