The winch mechanism to raise and lower the portcul-
lis (area 4) is on the east wall in the northwest section of
l]_Ydd]jq& The debris in the southeast corner is the result of a hYjlaYd[gddYhk]g^l
]jgg^&Al[YfZ][d]Yj]\ZqYkaf_d]
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two or more characters working together. Once the de-
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- Abandoned Quarters
This room contains a number of beds, couches, and
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Plaster has fallen from the ceiling and walls, adding to
the refuse and disarray. Across from the double door, a
narrow window looks out toward the sea.
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]jggeqa]d\kfgl`af_g^afl]j]klgjnYdm]&
The window is wide enough for a Small or Medium
character to crawl through.
- R u i n e d B a t h
Characters can enter this room through the door on the
o]kloYddgjl]-%^ggl%oa\][jY[cafl
]fgjl`oYdd&
A sunken bath choked with plant life dominates this
room, the plastered walls of which are set with colorful
coral branches and shells. More plants erupt through
JDSVEHWZHHQWKHŜDJVWRQHVFUHDWLQJDYHULWDEOHMXQJOH
LQKHUH$EDWŜXWWHUVDERXWDOHUWHGE\\RXUSUHVHQFH
AfY\alagflgl]
Yjed]kkZYl$l]jmaf]\ZYl
akge] lgk]n]jYd
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Treasure. A character who searches the 3-foot-deep
kmfc]fZYlYf\km[[]]\kgfY<;)+Oak\ge H]j[]h- lagf![
][cÕf\kY`gdqkqeZgdg^MeZ]jd]] *-_h!af
the undergrowth; see handout D for an illustration.
- Shrine
A stone pedestal stands atop a circular dais in the mid-
dle of this room. Atop the pedestal, facing the double
door to the east, is a ten-inch-tall wooden statuette of
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of legs. Four iron torch brackets are bolted to the damp
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FRORUIXOFRUDOEUDQFKHVDQGVWDUśVK$QDUURZZLQGRZ
across from the double door looks out toward the sea.
The window is wide enough for a Small or Medium
character to crawl through.
Trapp ed Rel ic. The statuette on the pedestal rep-
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hYafl]\al$Yf\_Yn]allgl]hYdY[]ÌkMeZ]jd]]ogjk
ah-
]jkYkY_a^l&AloYkhdY[]\]j]kgl
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prostrate themselves before the sea goddess.
A glyph of wardingkh]ddlja__]jkl`]Õjkllae]l`]
klYlm]ll]akj]egn]\^jgel`]h]\]klYdZqY[j]Ylmj]l`Yl
akfglo]Yjaf_Y`gdqkqeZgdg^MeZ]jd]]&9[`YjY[l]j
o`gklm\a]kl`]klYlm]ll]Yf\km[[]]\kgfY<;)-Af-
l]dda_]f[] Afn]kla_Ylagf![`][ckhglkl`]f]YjdqafnakaZd]
_dqh`$o`a[`akafk[jaZ]\gfl`]lja\]fl&O`]flja__]j]\$
l`]_dqh`]jmhlkoal`eY_a[Yd]f]j_qafY*(%^ggl%jY\amk
sphere centered on it. Each creature in the area must
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thunder damage on a failed save, or half as much dam-
age on a successful one.
- Cr ab Pool
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The plastered walls of this dark room are slick with mois-
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coral branches. Extruding from the east wall is a stone
sculpture of a giant crab, its pincered arms hugging a
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WKHFUDEôVPRXWKLQWRWKHEDVLQ+ROHVLQWKHEDVLQôV
ULPVHUYHDVGUDLQVWRNHHSWKHSRROIURPRYHUŜRZLQJ
Through a narrow window in the south wall comes the
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The tortles built a cistern on the roof that catches rain-
water and channels it through the crab sculpture into
l`]hggd&A^Y[j]Ylmj]ZYl`]kafl`]hggd$Y\gr]fcrabs
scuttle out of holes in the giant stone crab sculpture to
[d]Yfl`]ZYl`]j&L`]hjg[]kklYc]k)(eafml]k&L`]
[jYZkYj]`Yjed]kkYf\[YfZ]cadd]\fgjeYddq&
A detect magic spell reveals an aura of transmutation
magic emanating from the pool. The pool has the follow-
ing powers, which an identify spell can ascertain:
- 9[j]Ylmj]l
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]hggd
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]oYl]j^gj*,`gmjk
while retaining its normal mode of respiration. The
treasure vanishes as the blessing is conferred. - 9fq[j]Ylmj]l
Yl\YeY_]kl
]ZYkafemklkm[[]]\gf
Y<;)-;gfklalmlagfkYnafljgogjZ]ljYfk^gje]\ into a crab^gj,*
gmjk&L][]ץ]lakgl
]joak]
identical to that of the polymorph spell.
Window. The window in the south wall is wide
enough for a Small or Medium character to crawl
l`jgm&AldggckgmlaflgYÖgg\]\k]Y[Yn] Yj]Y)*! Yf\ak*-^]]lYZgn]l
]oYl]jd]n]d&
- Crumbling Walkway
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collapsed into the churning sea, leaving wide gaps.
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]oYdcoYqakkljm[lmjYddqkgmf\&Lg
[jgkkl]\YeY_]\Yj]YkY^]dqgf^ggl$Y[j]Ylmj]emkl km[[]]\gfY<;)-Klj]f_l
9ld]la[k![
][c&A^l] [
][c^Yadk$l][j]Ylmj]^Yddk+(^]]l\gofYjg[cqkdgh]$ lYcaf_)( +\.!Zdm\_]gfaf_\YeY_]^jgel
]^YddYf\
dYf\af_af)(%^ggl%]]hoYl]j&