D&D 5E - The Tortle Package

(Jeff_L) #1

  1. Glass Statue


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glass statue of a scowling woman with octopus tentacles
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Close inspection reveals that the statue is hollow and
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hgaflk$Yf\aeemfalqlghgakgfYf\hkq[a[\YeY_]&A^ the statue is shattered, the water spills out and takes the form of a water elemental under the command of the one who released it. The elemental understands Aquan gfdqYf\\g]kfgl]]\[geeYf\kal[YfÌlmf]jklYf\&Al
disappears 1 hour after being set free.



  1. Haunted Cage


Hanging by a chain from the ceiling of this dark, rectan-
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The largest rug is a rug of smothering&AlYllY[ckl] Õjkl[j]Ylmj]lYl\aklmjZkal&L]mjfk[gflYafl]
kcmddkYf\Zgf]kg^kap]Y\MeZ]jd]]ogjkah]jk& The cage was salvaged from the Bitch Queen (see “High Horn,” page 18), where it was used for deep- k]YkYdnY_af_afkYjc%af^]kl]\oYl]jk&AloYkYdkgmk]\
Zql][YhlYaflglgjlmj]Yf\\jgofhjakgf]jk&A^Ydanaf_ creature touches the cage, a neutral merfolk ghost mate- jaYdar]kafka\]al&L]_gklakYddlYlj]eYafkg^KaZmj-
rath, a male merfolk who was captured and tortured
Zql]Bitch QueenÌk[YhlYafgn]jY[]flmjqY_g&KaZmj- rath’s ghost can’t leave the cage unless it possesses someone, and it can’t rest until its torturer is slain.  L]gkllja]klghgkk]kkl]Õjkl[YjY[l]jlg[ge] oalaf-^]]lg^al$oall]afl]flg^mkafl]gkllg
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someone, it tries to persuade the characters (in Aquan
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Treasure. When the ghost is laid to rest, it leaves
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The conch radiates an aura of evocation magic under
l]k[jmlafqg^Ydetect magickh]ddgjkaeadYj[]ץ]l& An identify spell reveals that the conch is a single-use eY_a[al]eoall]^gddgoaf_hjgh]jlq2Y[j]Ylmj][Yf use an action to blow the conch like a horn, creating an ][]ץla\]fla[YdoallYlg^YLeomund’s tiny hut spell. L][gf[\akYhh]Yjkgf[]l]kh]ddlYc]k[]ץ]l&L] ][]ץl]f\ka^l][j]Ylmj]lYlZd]ol]gjfd]Yn]kl]
spell’s area.



  1. Lounge


Two sets of double doors lead into this chamber, and a
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with age. The plastered walls are peeling, and tropical
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form decorated with tattered rugs, cushions, and tapes-
tries. About the room are three clay urns painted with im-
ages of sharks and octopuses, and two rotted couches.

Six topis k]]ÉLgha$ÊhY_]*+!`a\]afl`][dYqmjfk$
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turbed or if the double door to the west is opened.


  1. Caves of Worship
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    lmff]dk&K]YeaklkhjYqk^jgel]fgjl$Yf\l]fgak] of crashing waves echoes throughout. Within each cave akY-%^ggl%\]]hhggdg^oYl]j&@Yjed]kk[jYZkk[mlld] Y[jgkkl]Öggj$Yf\dakl]fafkfYadk[daflgl]oYddk& A few smashed barrels and crates are scattered about.  9kl][YjY[l]jkegn]ljgml][Yn]k$Ymf_jq xorn emerges from a wall behind them and demands ^gg\ afL]jjYf!&A^l][YjY[l]jk\gfÌlima[cdq^]]\l]
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    half its hit points, it sinks back into the stone.

  2. Blow Holes
    At unpredictable intervals, seawater erupts through
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    which one or more creatures are in the tunnel. On a roll
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    recedes, forcing all Medium or smaller creatures in
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    $
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    eYc]Y<;)-<]pl]jalq[][clgja\]YoYn]ZY[cmh through one of the blow holes. On a successful check, l][`YjY[l]jlYc]k-
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    lands prone in the tunnel.

  3. Shrine of Umberlee


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grotesque, ten-foot-tall statue of a sea monster with
glistening eyes and tentacles. A raised stone basin, its
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Against the walls are two smashed crates, two clay urns,
and three rotted wooden chests.
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