Introduction
The Snout of Omgar is a geographical region described
Zja]ÖqafTomb of Annihilation. Not much is revealed
about the location or its inhabitants in that adventure,
however. The Tortle Package is written for Dungeon
Masters who want to know more about the Snout of
Ge_Yj&Lakkmhhd]e]flYdkgafljg\m[]kYf]ohdYqYZd] character race, the tortle, and a new adventure location: <Yf_oYjm$l
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n]flmjgmkjY[]k$[YfYhh]YjgfYfq<<ogjd\&Afl] Forgotten Realms, the peninsula of Chult and the Snout of Omgar make good homes for them. L
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edition core rulebooks (Player’s Handbook, Dungeon
Master’s Guide, and Monster Manual) as well as Volo’s
Guide to Monsters and Tomb of Annihilation.
Text that appears in a box like this is meant to be read
aloud or paraphrased for the players when their charac-
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stance, as described in the text.
The Monster Manual, Volo’s Guide to Monsters, and
Tomb of Annihilation contain stat blocks for most of the
creatures found herein, and a handful of new monsters
appear at the end of this supplement. When a creature’s
name appears in boldlqh]$lYlÌkYnakmYd[m]hgaflaf_ qgmlgalkklYlZdg[cafl
]Monster Manual&A^YklYl
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Spells and equipment mentioned in the adventure are
described in the Player’s Handbook. Magic items are
described in the Dungeon Master’s Guide.
The Snout of Omgar
The Snout of Omgar was once a peninsula, but upheaval
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peninsula, creating an island separated from mainland
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long after the island was formed, a pirate ship captained
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wrecked survivors and looked after them. The captain
impressed the tortles with her magic and told stories
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The cleric chose a mountainside overlooking the sea,
and there the tortles spent a decade building Dangwaru,
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the tortles alone and were quiet neighbors.
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and the palace fell into ruin. Descendants of the tortles
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explore it as a rite of passage. Few of them get far before
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Using This Supplement
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Tomb of Annihilation:
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qgmj[gfk]fl$gf]gjegj]hdYq]jk[Yf[j]Yl] tortle characters using the rules in the “Tortle” sec- tion. These tortles have traveled far from the Snout of Omgar in search of adventure and companionship. L
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other location in Chult. - L
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to serve as a wilderness guide. This supplement
describes three new tortle guides (see “Tortle
Guides,” page 4). - L
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locations, and encounter its inhabitants.
Adventure Hooks
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the Snout of Omgar:
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the characters are caught in a storm and washed
ashore on the Snout of Omgar, not too far from High
Horn (see “High Horn,” page 18). - L
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requests their help in ridding the palace of monsters. - L
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and fear that the serpent folk are planning to assassi-
nate them. A map of the Snout of Omgar was found on
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willing to visit each of the island’s landmarks and re-
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thi gives them the map and arranges for a fast ship
(the Brazen Pegasus) to transport them to the island. - 9k
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