New Scientist - USA (2021-02-13)

(Antfer) #1

34 | New Scientist | 13 February 2021


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THIS month sees a trio of real-life
spacecraft arrive at Mars, so in
honour of their voyages I thought
I’d run through my own jaunts to
the Red Planet in game mode.
Mars is a common locale for
many first-person shooters, with
games in the Doom, Destiny and
Call of Duty series all featuring
levels on its dry, dusty surface, but
they rarely do very much
interesting with the setting.
One exception is Doom Eternal,
which I reviewed last year. As you
fight your way through endless
demon hordes, it becomes clear
you must journey to hell through
a portal at the centre of Mars.
How? Why, by commandeering a
massive laser on Mars’s moon
Phobos and blasting a gigantic
crater into the planet’s surface.
Speaking of blowing things up
on Mars, the Red Faction series
makes a selling point of having
“destructible terrain”, essentially
letting you knock down walls and
buildings to progress through the
game. This is still a rarity in video
games, partly because of the
technical difficulties in rendering
destruction on the fly, but also

because letting players destroy
everything makes it hard to
impose any narrative structure.
My favourite of the series, Red
Faction: Guerrilla, solves this by
throwing narrative structure out
of the window, then throwing the
window out of the window. You
play Alec Mason, a freedom-
fighter attempting to overthrow

the tyrannical rulers of Mars, but
forget all that – what matters here
is that you are given mining
charges, trucks and a really big
hammer and then encouraged to
destroy everything in sight. It is
incredibly satisfying, even if you
are setting the course of Martian
settlement back decades.
If you fancy something a bit
more constructive, Surviving Mars,
which I reviewed in 2019, puts you
in charge of building a colony
from the ground up. I enjoyed the

Mars was never going to be easy As real spacecraft arrive at the Red Planet, let’s
celebrate with Mars-based games like Red Faction: Guerrilla, which lets you destroy
at will, or Tharsis, where you captain a doomed spacecraft, says Jacob Aron

“ Kerbal Space Program
lets you build pretty
much any spacecraft
you can imagine; mine
tend to blow up”

Games
Red Faction: Guerrilla
Deep Silver Volition
PC, PlayStation 3 and
4, Xbox 360 and One,
Nintendo Switch

Kerbal Space Program
Squad
PC, PlayStation 4, Xbox One

Tharsis^
Choice Provisions^
PC, PlayStation 4, Xbox One,
Nintendo Switch

challenges of managing water,
oxygen and electricity supplies
as I plotted out various domed
habitats on the Martian soil. The
game is just tricky enough that
you feel like you are struggling
to survive without it being too
disheartening when a bunch of
your colonists die in a dust storm.
Offworld Trading Company
is similar but puts you slightly
further into the future, with Mars
settled and corporations vying to
exploit its natural resources.
The game is ruthlessly capitalist
and sees you exploiting markets
to get one over on your rivals
or make a hostile takeover.
If your dreams of being Elon
Musk revolve around building
rockets rather than becoming a
billionaire, Kerbal Space Program
is for you. With a bewildering array
of capsules, engines and more, you
can pretty much construct any
spacecraft you can imagine.
Whether you can get it off the
ground is another matter – mine
tend to blow up. Once in orbit,
there is a whole solar system
analogue to explore, with dusty
Duna as Kerbal’s version of Mars.
Finally, for a darker look at what
astronauts heading to Mars might
face, there is Tharsis. It is set
aboard the first crewed ship to the
Red Planet, which has been
damaged by a micrometeoroid
storm, meaning you have to repair
the ship and shepherd the crew to
safety. Unusually, the game takes
inspiration from board games,
so you roll virtual dice to achieve
objectives such as putting out a
fire. This leaves things slightly
more up to chance than I would
like, making it hard to strategise,
but no one ever said getting to
Mars would be easy. ❚

DE

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SIL

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ITI
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A Martian base
explodes in Red
Faction: Guerrilla

The games column


Jacob Aron is New Scientist’s
deputy news editor. He has
been playing video games
for 25 years, but still isn’t
very good at them. Follow
him on Twitter @jjaron
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