C
oming at you direct from 2007, Werewolf: The
Apocalypse – Earthblood is a bafflingly dated
action game based on the White Wolf tabletop
RPG of the same name. It puts you in the hide of Cahal, a
werewolf who, along with his fellow lycanthropes, wages
a secretive war against an oil company named Endron.
The plot is bolstered by heaps of back-story and lore from
the aforementioned tabletop RPG, but you’ll struggle to care
about any of it. The storytelling is rote and humourless, while
Cahal has the personal charisma of a Bonio.
This lack of personality extends to the general
presentation. Aside from the dated graphics, Earthblood
is stylistically grey and featureless. Nearly every mission
involves infiltrating one of Endron’s facilities, which all look
indistinguishable whether it’s a power plant or a training area
for Endron’s private military. The heavy-metal soundtrack
that kicks off whenever you enter combat is a nice touch, but
that’s as close as Earthblood gets to personality.
It’s slightly more interesting at a systems level. Play is split
equally between stealth and grisly werewolf combat, and
Cahal can assume three different forms – human, regular
wolf and werewolf. The first two are primarily used in stealth
- the former lets you interact with the environment and
quietly eliminate enemies, while the latter makes it quicker
to move and easier to hide.
Stealth play is half-decent, striking a pleasing balance
between challenge and pacing. One of Werewolf’s neater
touches is that Cahal can sabotage doors that spawn enemy
reinforcements, meaning they enter combat at half-health.
Unfortunately this feature, and stealth in general, is made
redundant by the combat.
If detected, Cahal can erupt into his most powerful form –
an 8ft, befanged monster, and tear through Endron’s private
army like a toddler through a toy shop. At first glance, the
combat system looks impressive.
You have two combat stances, four special abilities and
a ‘Frenzy’ meter that, when filled, lets you perform extra-
powerful attacks.
In practice, though, you end up frantically mashing the
buttons, occasionally pausing to dodge the attacks from
one of the few enemies that can do meaningful damage.
In short, combat is far too easy, which would be less of a
problem if it felt satisfying. While tearing through your human
adversaries will spill lashings of blood, your attacks have little
sense of impact, while dead enemies bounce around combat
arenas as if made of rubber. The fact you can grab and throw
weaker enemies is fun, but again, there’s no weight to the act
of throwing.
The result is a combat system’s that’s too effective to
be ignored, but not satisfying enough to be engaging. This,
combined with the shoddy production values and general
lack of style, means Earthblood is a bit of a howler.
RICK LANE
/VERDICT
Dated, tedious
and poorly
balanced,
Werewolf: The
Apocalypse
- Earthblood
shows players
its full moon.
OVERALL SCORE
43 %%
DEVELOPER Cyanide Studio / PUBLISHER Nacom
LYCANTHROPE
+^ Decent stealth play
+^ Transforming
gimmick is cool
MISANTHROPE
(^) - Graphically
antiquated
-^ Stylistically dull
-^ Combat lacks
impact
WEREWOLF: THE APOCALYPSE -
EARTHBLOOD/ £35.99 inc VAT