124 Unit 3 Problem solving: basic skills
Summary
• We have seen how problems may involve
making choices and decisions.
• Decisions may involve selecting one item
from a number of options or making a
decision on an action.
• In solving these problems it is important
to choose an efficient way of working
so the correct answer is obtained and
calculations are carried out in the most
effective and simplest way in order to
reduce the chance of error.
chickpeas Eve could sell with the least she has
in stock and minimum in the drums she buys.
The least she has in stock is half a drum,
which might be as little as 5kg; this will make
up a minimum of 10 packs. She has 14 packs in
stock, so at least 24 in total. She needs at most
7 × 15 = 105 packs, so may need as much as 81
× 0.5 kg = 40.5 kg. At 10 kg per drum, she will
need 5 drums to be sure she can last the week.
You might also like to work out what is the
fewest drums she might need.
This illustrates a particular type of decisions
question – where the decision is based on the
minimum (or sometimes the maximum) to
fulfil a criterion.
After four throws you have scored 17.
Should you throw once more? Consider the
chances of getting different scores and how
much you will win or lose. What is best on
average?
What should you do if you have a score
other than 17?
2 Clyde’s local supermarket has an offer
on petrol, depending on the amount you
spend in the store. If you spend $20–$30
you get a voucher that gives you 2¢ per
litre off petrol; if you spend $30–$50, you
get 3¢ per litre off; and if you spend over
$50 you get 4¢ per litre off. Clyde’s car will
take 30 litres of petrol.
Consider for what range of total
purchase prices in the supermarket it is
worth his buying a small amount extra, so
that the reduction in the petrol cost will
make his total bill smaller.
3 Students at a school have to decide what
subjects they are going to study next year.
English, science and mathematics are
all compulsory, but they can choose the
remaining four subjects.
1 In a game of pontoon dice, you continue
throwing a single die until the sum of all
your throws exceeds 21 (bust) or you
decide to stop. You win plastic counters
depending on the score you stop at.
Stopping score Counters won or lost
1 to 12 0
13 or 14 Win 1
15 or 16 Win 2
17 or 18 Win 3
19 Win 6
20 Win 8
21 Win 10
Over 21 Lose 4
End-of-chapter assignments