Now you can move a pincer with the Selection tool. The more pins you place, the smaller the
area of influence for each pin, and the less each area will stretch.
5. Select the Selection tool ( ), and drag one of the Position pins to see its effect. Then return
it to its original position by pressing Ctrl+Z (Windows) or Command+Z (macOS).
6. Select the Puppet Position Pin tool again, and then place additional Position pins at the top
of each antenna, at the end of each side leg, and at the tip of each of the crab’s swimming
legs.
7. In the Timeline panel, expand the Mesh 1 > Deform properties. Each Position pin is listed.
Adding Advanced and Bend pins
You can move Advanced pins in the same way that you move Position pins. But you can also use
them to rotate and scale the area of the image. You’ll replace the Position pins in the pincers with
Advanced pins. Bend pins don’t affect position, but they do let you rotate or scale an area while
keeping it in place. You’ll add Bend pins to the middle of the crab’s swimmer legs. Then, you’ll
display the mesh that After Effects creates to determine the area of influence for each pin.
1. Select the Selection tool in the Tools panel. Then, select and delete each of the Position pins
in the pincers.
2. Select the Puppet Advanced Pin tool ( ), hidden beneath the Puppet Position Pin tool in the
Tools panel.
3. Place an Advanced pin in the middle of the left pincer, and then place another one in the
middle of the right pincer.