Duck Against: There are multiple types of audio. You can select whether one, several,
or all types of audio will trigger automatically ducking.
Sensitivity: The higher the sensitivity, the lower the trigger audio will need to be to
cause ducking.
Reduce By: The amount the music level will be reduced in dB.
Fades: The slower the fade setting, the longer it will take for the music to get quieter
and then louder again.
Generate Keyframes: Click this button to apply the settings and add keyframes to the
music clip.
5. Applying the right settings for audio ducking is a science and an art, and the type of audio
you are working with will influence the choices you make. Experimentation is the key.
For this audio, choose these settings:
Duck Against: Dialogue Clips should already be selected (it’s the default).
Sensitivity: 6.0
Reduce By: -8.0 dB
Fades: 500 ms
6. Click Generate Keyframes.
Keyframes are added to the music clip, appearing in the Effect Controls panel and on the
clip segment in the sequence.
7. Play the sequence to listen to the result. It’s not perfect, but it’s closer to a finished mix.
You can adjust the settings and click the Generate Keyframes button repeatedly to remove and
replace existing keyframes, making it easy to experiment.
You can also manually adjust the keyframes that have been added. You can remove, move, and
add keyframes at any time.
Creating a split edit
A split edit is a simple, classic editing technique that offsets the cut point for audio and video.
The audio from one clip is played with the visuals from another, carrying the feeling of one