536 Puzzles and Curious Problems

(Elliott) #1
136 Geometrical Problems

378. THE ANGELICA PUZZLE

Here is a little puzzle that will soon
become quite fascinating if you at-
tempt it. Draw a square with three
lines in both directions and place on

the intersecting points eight lettered
counters as shown in our illustration.
The puzzle is to move the counters,
one at a time, along the lines from
point to vacant point until you get
them in the order ANGELICA thus:

A N G
E L
C A

Try to do this in the fewest possible
moves. It is quite easy to record your
moves, as you merely have to write
the letters thus, as an example:
A E L N, etc.


  1. THE FLANDERS WHEEL


Place eight lettered counters on the
wheel as shown. Now move them one
at a time along the lines from circle to
circle until the word FLANDERS can
be correctly read round the rim of the
wheel as at present, only that the F is
in the upper circle now occupied by
the N. Of course two counters cannot
be in a circle at the same time. Find
the fewest possible moves.



  1. CATCHING THE PRISONERS


Make a rough diagram on a sheet of paper, and use counters to indicate the
two warders (the men in peaked caps) and the two prisoners. At the begin-
ning the counters must be placed in the squares shown. The first player moves
each of the warders through a doorway to the next cell, in any direction. Then
the second player moves each prisoner through a doorway to an adjoining cell;

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