101 Activities For Teaching Creativity And Problem Solving

(Joyce) #1
Chapter 6

Combinations


T


o combine is to put together. When you put things together, you combine them in
ways that may or may not be unique. It all depends on what you combine and who
observes the result. That is, it’s a matter of perspective.
Each combination is a stimulus that has the power to prompt any number of associa-
tions. And associations can help spark ideas. Thus, whatever we combine—whether relat-
ed or unrelated to a problem—has the ability to yield creativity.
The activities in this chapter rely on the principle of combination and the stimuli and
associations that result. Some activities combine things related to the problem, some com-
bine things unrelated to the problem, and some combine related and unrelated things.
Combination activities are a little like “ticklers” (Chapter 5) in that both activities use
various stimuli. The difference lies in how we respond to the stimuli. Ticklers provide
direct stimulation; combinations stimulate more indirectly by joining together various
elements in new ways.

NOTE: FOR ALL ACTIVITES, REMIND PARTICPANTS
TO DEFER JUDGMENT WHILE GENERATING IDEAS.

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