Player's handbook 5e pdf

(Nancy Kaufman) #1

212


you can end one oplion as an aclion lo gain lhe benefils
of a differenl one.
AquaticAdaptation. Vou adapl your body lo an
aqualic environmenl, sprouting gills and growing
webbing belween your fingers. Voucan brealhe
underwaler and gain a swimming speed equal lo your
walking speed.
Change Appearance. Vou lransform your appearance.
Voudecide whal you look like, including your heighl,
weighl, facial fealures, sound of your voice, hair lenglh,
coloralion, and dislinguishing characlerislics, if any,
Vou can make yourself appear as a member of anolher
race, lhough none of your slalislics change. Voualso
can'l appear as a crealure of a differenl size lhan you,
and your basic shape slays lhe same; ifyou're bipedal,
you can'l use lhis spell lo become quadrupedal, for
inslance. AI any lime for lhe duralion of lhe spell, you
can use your action lOchange your appearance in
lhis way again.
Natural Weapons. Vougrow claws, fangs, spines,
horns, or a differenl nalural weapon of your choice. Your
unarmed slrikes deal ld6 bludgeoning, piercing, or
slashing damage, as appropriale lo lhe nalural weapon
you chose, and you are proficienl wilh your unarmed
slrikes. Finally, lhe natural weapon is magic and you
have a +1 bonus lo lhe atlack and damage rolls you
make using it.

ANIMAL FRIENDSHIP
lst.level enchantment
Casting Time: 1 aclion
Range: 30 feel
Components: V,S, M (a morsel of food)
Duration: 24 hours
This spelllels you convince a beasl lhal you mean il no
harm. Choose a beasl lhal you can see wilhin range.
It musl see and hear you.Irlhe beast's Inlelligence is
4 or higher, lhe spell fails. Olherwise, lhe beasl musl
succeed on a Wisdom saving lhrow or be charmed
by you for lhe spell's duralion. If you or one of your
companions harms lhe largel, lhe spells ends.
At Higher LeveIs. When you casl lhis spell using
a spell sI 01 of 2nd leveIor higher, you can affecl one
addilional beasl for each slol leveI above 1st.

ANIMAL MESSENGER
2nd.level enchantment (ritual)
Casting Time: 1 aclion
Range: 30 feel
Components: V,S, M (a morsel of food)
Duration: 24 hours
By means of lhis spell, you use an animal to deliver a
message. Choose a Tiny beasl you can see wilhin range,
such as a squirrel, a blue jay, or a bat. Vouspecify a
localion, which you musl have visiled, and a recipienl
who malches a general descriplion, such as "a man or
woman dressed in lhe uniform of lhe town guard" or "a
red.haired dwarf wearing a poinled hat." Voualso speak
a message of up lOlwenly-five words. The largel beasl
lravels for lhe duralion of lhe spell loward lhe specified

PART 3ISPELLS

localion, covering aboul 50 miles per 24 hours for a
flying messenger, or 25 miles for olher animaIs.
When lhe messenger arrives, il delivers your message
lo lhe crealure lhal you described, replicating lhe sound
of your voice. The messenger speaks only lo a crealure
malching lhe descriplion you gave. If lhe messenger
doesn'l reach its deslinalion before lhe spell ends, lhe
message is losl, and lhe beasl makes ils way back to
where you casl lhis spell.
At Higher LeveIs. Ifyou casl lhis spell using a spell
slot of 3nd levei or higher, lhe duralion of lhe spell
increases by 48 hours for each slol levei above 2nd.

ANIMAL SHAPES
8th./evel transmutatioIl
Casting Time: 1 aclion
Range: 30 feel
Components: V,S
Duration: Concenlralion, up to 24 hours
Your magic lurns others into beasts. Choose any
number of willing crealures lhal you can see within
range. Vou transform each targel into the form of a
Large or smaller beasl wilh a challenge rating of 4 or
lower. On subsequent turns, you can use your action to
transform affected creatures inlo new forms.
The transformation lasls for lhe duration for each
largel, or until the target drops toOhit points or dies.
Vou can choose a different form for each larget. A
largel's game stalistics are replaced by the stalislics of
lhe chosen beast, though the largel relains ils alignmenl
and Inlelligence, Wisdom, and Charisma scores. The
largel assumes lhe hil poinls of ils new form, and when
it reverls lo ils normal form, il relurns to the number
of hil points it had before il lransformed. If il reverls as
a result of dropping toOhit poinls, any excess damage
carries over lo ils normal formoAs long as the excess
damage doesn'l reduce lhe crealure's normal form loO
hil poinls, it isn'l knocked unconscious. The creature is
limiled in lhe aclions il can perform by lhe nalure of its
new form, and it can'l speak or casl spells.
The largel's gear melds into lhe new formoThe largel
can't aclivate, wield, or olherwise benefil from any of
ils equipment.

ANIMATE DEAD
3rd./evel necromancy
Casting Time: 1 minule
Range: 10 feel
Components: V,S, M (a drop of blood, a piece of flesh,
and a pinch of bone dust)
Duration: Inslanlaneous
This spell creates an undead servant. Choose a pile
of bones or a corpse of a Medium or Small humanoid
within range. Your spell imbues lhe targel wilh a foul
mimicry of life, raising il as an undead crealure. The
largel becomes a skeleton ifyou chose bones or a
zombie if you chose a corpse (lhe DM has lhe crealure's
game slalislics).
On each of your lurns, you can use a bonus aclion
lOmentally command any crealure you made with
lhis spell if lhe creature is within 60 feel of you (ifyou
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