n8
piles of coins they covet, minted by current and fallen
humanoid empires, as well as art objects and fine
jewelry crafted by numerous races. Other treasures
that make up their hoards can include intact ships, the
remains of kings and queens, thrones, the crown jewels
of ancient empires, inventions and contraptions, and
monoliths carried from the ruins of fallen cities.
A SILVER DRAGON's LAIR
Silver dragons dwell among the clouds, making
their lairs on secluded cold mountain peaks. Though
many are comfortable in natural cavern complexes or
ab'andoned mines, silver dragons covet the lost outposts
of humanoid civilization. An abandoned mountaintop
citadel or a remote tower raised by a long-dead wizard is
the sort of lair that every silver dragon dreams of.
LAIR ACTIONS
On initiative count 20 (iosing initiative ties), the dragon
takes a lair action to cause one of the following effects:
The dragon creates fog as if it had cast the fog
cloud spell. The fog lasts until initiative count 20 on
the next round.
YOUNG SILVER DR.A:GON
t.ar.ge dragon, lawful good
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40ft., fly 80ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
Saving Throws Dex +4, Con +9, Wis +4, Cha +8
CHA
19 (+4)
Skills Arcana +6, His tory +6, Perception +8, Stealth +4
Damage Immunities cold
Senses blinds ight 30ft., darkvis ion 120ft., passive Perception 18
Languages Common, Draconic
Challenge 9 (5, 000 XP)
Multiattack. The dragon makes three attacks: one with its bite
and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone.
Each creature in that area must make a DC 17 Constitution
saving throw, taking 54 (12d8) cold damage on a failed save,
or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 30-
foot cone. Each creature in that area must succeed on a DC
17 Constitution saving throw or be paralyzed for 1 minute. A
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.
i
A b'ti~t~6p:igJ.i'e~ltl wind. blows · · lai:fnear
the dragon. •, Jiilach. creature within 120 ofthe
dragon must succeed on a DC 15 Constitution saving
throw or take 5 (1dl0) cold damage. Gases and vapors
are dispersed by the wind, and unprotected flames are
extinguished. Protected flames, such as lanterns, have
a 50 percent chance of being extinguished.
REGIONAL EFFECTS
The region containing a legendary silver dragon's lair
is warped by the dragon's magic, which creates one or
more of the following effects.
- Once per day, the dragon can alter the weather in a
6-mile radius centered on its lair. The dragon doesn't
need to be outdoors; otherwise the effect is identical to
the control weather spell. - Within 1 mile of the lair, winds buoy non-evil creatures
that fall due to no act of the dragon's or its allies. Such
creatures descend at a rate of 60 feet per round and
take no falling damage. - Given days or longer to work, the dragon can make
clouds and fog within its lair as solid as stone, forming
structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal,
as described in the spell, and the other effects fade
in 1d10 days.
,,. -·-
SILVER DRAGON WYRMLING
Medium dragon, lawful good
Armor Class 17 (natural armor)
Hit Points 45 (6d8 + 18)
, Speed 30ft., fly 60ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
11 (+0)
Saving Throws Dex +2, Con +5, Wis +2, Cha +4
Skills Pe rception + 4, Stealth +2
Damage Immunities cold
CHA
15 (+2)
Senses blinds ight 10ft., darkvision 60ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 9 (1d10 + 4) piercing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the
following breath weapons.
J Cold Breath. The dragon exhales an icy blast in a 15-foot cone.
Each creature in that area must make a DC 13 Constitution
saving throw, taking 18 (4d8) cold damage on a failed save,
or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 15·
foot cone. Each creature in that area must succeed on a DC
13 Constitution saving throw or be paralyzed for 1 minute. A
creature can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a success.