Monster Manual 5E

(Nancy Kaufman) #1
F AERIE DRAGON
Tiny dragon, chaotic good

Armor Class 1 5
Hit Points 14 (4d4 + 4)
Speed 10ft., fly 60ft.


STR
3 (-4)

DEX
20 (+5)

CON
13 (+1)

INT


14 (+2)


WIS
12 (+1)

Skills Arcana +4, Perception +3, Stealth +7
Senses darkvision 60ft., passive Perception 13
Languages Draconic, Sylva n


CHA
16 (+3)

Challenge 1 (2 00 XP) for a red, orange, or yellow faerie dragon;
2 (4 50 XP) for a green, blue, indigo, or violet faerie dragon


Superior Invisibility. As a bonus action, the dragon can
magically turn invisible until its concentration ends (as if
concentrating on a spell). Any equipment the dragon wears or
ca rries is invisible with it.


Limited Telepathy. Using telepathy, the dragon can magically
communicate with any other faerie dragon within 60 feet of it.

Magic Resistance. The dragon has advantage o n saving throws
against spells and other magical effects.

FAERIE DRAGON
A faerie dragon is a cat-sized dragon with butterfly
wings. It wears a sharp-toothed grin and expresses its
delight by the twitching of its tail, its merriment f~dlng
only if it is attacked. ·
Invisible Tricksters. The only warning of a faerie
dragon's presence is a stifled giggle. The dragon'sfays
out of sight, watching invisibly as its victims cop,tend. ·
with its pranks. When its fun is done, the dragon might
reveal itself, de pending on the disposition of its "prey."
Friendly and Bright. A faerie dragon has a sharp
mind, a fondness for treasure and good company, and
a puckish sense of humor. Travelers can play to a faerie
dragon's draconic nature by offering it "treasure" in the
form of sweets, baked goods, a nd baubles in exchange
for information or safe passage through its territory.
The Colors of Age. A fae rie dragon's scales change
hue as it ages, moving through all the colors of the
rainbow. All faerie dragons have innate spellcasting
ability, gaining new spells as they mature.

Dragon Color Age Range
Red 5 years or less
Orange 6- 10 years
Yellow 11-20 years
Green 21-30 years
Blue 31-40 years
Indigo 41-50 years
Violet 51 years or more

Innate Spellcasting. The d ragon's innate spellcasting ability is
Charisma (s pell save DC 13). It can innately cast a number of
spells, requiring no material components. As the dragon ages
and changes color, it gains additional spells as shown below.
Red, ljday each: dancing lights, mage hand, minor illusion
Orange, lfday: color spray
Yellow, ljday: mirror image
Green, ljday: suggestion
Blue, ljday: major image
Indigo, ljday: hallucinatory terrain
Violet, ljday: polymorph

ACTIONS
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft ., one creature.
Hit: 1 piercing damage.
Euphoria Breath (Recharge 5-6). The dragon exhales a puff of
euphoria gas at one creature within 5 f eet of it. The target must
succeed on a DC 11 Wisdo m saving throw, o r for 1 minute, the
ta rget can't take reactions and must roll a d6 at the s tart of
each of its turns to determine its behavior during the turn:
1-4. The ta rget takes no actio n or bonus action and uses all
of its movement to move in a random direction.
5- 6. The target doesn't move, and the only thing it ca n do
on it s turn is make a DC 11 Wisdom saving throw, ending th e
effect on itself on a success.

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