Monster Manual 5E

(Nancy Kaufman) #1

The elusive pseudodragon dwells in the quiet places of
the world, making its home in the hollows of trees and
small caves. With its red-brown scales, horns, and a
maw filled with sharp teeth, a pseudodragon res embles
a tiny red dragon but its disposition is playful.
Quiet and Defensive. Pseudodragons have little
interest in other creatures, and they avoid them
whenever possible. If it is attacked, a pseudodragon
fights back using the poisonous stinger at the tip of its
tail, one jab of which can put a creature into a catatonic
state that can last for hours.
Draconic Familiars. Mages often seek out
pseudodragons, whose agreeable disposition, telepathic
ability, and resistance to magic make them superior
familiars. Pseudodragons are selective when it comes
to choosing companions, but they can sometimes
be won o~er with gifts of food or treasure. When
a pseudodragon finds an agreeable companion, it
bonds with that person as long a s it is treated fairly.
A pseudodr.agon puts up with no ill treatment, and
it abandons a manipulative or abusive companion
without warning.


Language of Emotion. Pseudodragons can't speak,
but they communicate using a limited form of telepathy
that allows them to share basic ideas such as hunger,
curiosity, or affection. When it bonds with a companion,
a pseudodragon can communicate what it sees and
hears even over long distances.
A pseudodragon often vocalizes animal noises. A
rasping purr indicates pleasure, while a hiss means
unpleasant surprise. A bird-like chirping represents
desire, and a growl always means anger or discontent.

VARIANT: PSEUDODRAGON FAMILIAR
Some pseudodragons are willing to serve spellcasters as a
familiar. Such pseudodragons have the following trait.
Familiar. The pseudodragon can serve another creature as
a familiar, forming a magic, telepathic bond with that willing
companion. While the two are bonded, the companion
can sense what the pseudodragon senses as long as they
are within 1 mile of each other. While the pseudodragon is
within 10 feet of its companion, the companion shares the
pseudodragon's Magic Resistance trait. At any time and
for any reason, the pseudodragon can end its service as a
familiar, ending the telepathic bond.

PSEUDODRAGQN
Tiny dragon, neutral good

Armor Class 13 {natural armor)
Hit Points 7 (2d4 + 2)
~ Speed 15ft., fly 60ft.

~ STR
~ 6 (-2)

DEX
15 (+2)

CON
13 (+1)

Skills Perception +3, Stealth +4

INT
10 (+0)

WIS
12 (+1)

CHA
10 (+0)

Senses blindsight 10ft., darkvision 60ft., passive Perception 13
Languages understands Common and Draconic but
can't speak
Challenge 1/4 (50 XP)

Keen Senses. The pseudodragon has advantage on Wisdom
(Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving
throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically
communicate simple ideas, emotions, and images
telepathically with any creature within 100 feet of it that can
unde rstand a language.

ACTIONS
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature.
Hit: 4 (1d4 + 2) piercing damage, and the target must succeed
on a DC 11 Constitution saving throw or become poisoned for
1 hour. If the saving throw fails by 5 or more, the target falls
unconscious for the same duration, or until it takes damage or
another creature uses an action to shake it awake.
ISz --..... -- --ssp
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