Monster Manual 5E

(Nancy Kaufman) #1
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Large monstrosity, unaligned

Armor Class 14 (natura l a rmor)
Hit Points 93 (11d10 + 33)
Speed 30 ft. , burro w 2 0ft.


STR
18 (+4)

DEX
13 (+1)

CON
17 (+3)

Damage Immunit ies cold, fire

INT
3 (-4)

WIS
10 (+0)

Senses darkvisi o n 60 ft., tremorsense 60ft.,
passive Pe rceptio n 10
Languages-
Challenge 5 (1 , 800 XP)


CHA
4 (-3)

Heated Body. A creature that touches the remorhaz or hits
it with a melee attack while within 5 feet of it takes 7 (2d6)
fire damage.


ACTIONS


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 20 (3d10 + 4) piercing damage plus 7 (2d6) fire damage.


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From !;Jeneath the snow and ice bursts a remorhaz in
a cloud of steam, its body pulsing with internal fire.
Winglike fins flare from the back of the creature's head,
and its wide mouth brims with jagged teeth.
Arctic Predators. Remorhazes live in arctic climes,
preying on elk, polar bears, and other creatures sharing
their territory. They can't tolerate warm weather, having
adapted to the cold by generating a furnace-like heat
within their bodies. When hunting, a remorhaz burrows
deep below the snow and ice and lies in wait for the faint
vibrations created by a creature moving above it. While
hidden under the ice and snow, it can lower its body
temperature so that it doesn't melt its cover.
Young Ones. Frost giant hunters scour the icy wastes
for remorhaz nests and eggs. The giants prize young
remorhazes, which can be trained from hatching to obey
commands and guard the giants' icy citadels. Unlike
fully grown specimens, young remorhazes gnaw on
their victims instead of swallowing them whole.
.- -s;; -
REMORHAZ
Huge monstrosity, _unaligned

Armor Class 17 (natura l arm or)
l Hit Points 195 (17d12 + 85)
Speed 30ft., burrow 2 0ft.

STR
24 (+7)

DEX
13 (+1)

CON
21 (+5)

Damage Immunities cold, fire

INT
4 (-3)

WIS
10 (+0)

Senses d arkvision 60 ft. , tremors e nse 60 ft.,
passive Perceptio n 10
Languages-
Challenge 11 (7, 200 XP)

CHA
5 (-3)

Heated Body. A creature that touches the remorhaz or hits
it with a melee attack while within 5 feet of it takes 10 (3d6)
fire damage.

ACTIONS
Bite. Melee Weapon Attack:+ 11 to hit, reach 10ft., one target.
Hit: 40 (6d10 + 7) piercing d a m a ge plus 10 (3d6) fire d a mage.
If the target is a creature, it is grappled (escape DC 17). Until
this grapple ends, the target is restrained, and the remorhaz
can't bite another target.
Swallow. The remorhaz makes one bite attack against a
Medium or smaller creature it is grappling. If the attack hits,
that creature takes the bite's damage and is swallowed, and
the grapple ends. While swallowe d, the creature is blinded and
restrained, it has total cover against attacks and other effects
outside the remorhaz, and it takes 21 (6d6) acid damage at the
start of each of the remorhaz's turns.
If the remorhaz takes 30 damage or more on a single turn
from a creature inside it, the remorhaz must succeed on a
DC 15 Constitution saving throw at the end ofthat turn or
regurgitate all s wallowed creatures, which fall prone in a
space within 10 feet oft he remorha z. If the remorhaz dies, a
swallowed creature is no longer restrained by it and can escape
from the corpse using 15 feet of movement, exiting prone.
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