Monster Manual 5E

(Nancy Kaufman) #1

322


EAGLE
Small beast, unaligned

Armor Class 12
Hit Points 3 (1d6)
'Speed 10 ft ., fly 60 ft.

STR
6 (-2)

DEX
15 (+2)

Skills Perception +4

CON
10 (+0)

Senses passive Perception 14
Languages-
Challenge 0 (10 XP)

INT
2 (-4)

WIS
14 (+2)

CHA
7 (-2)

Keen Sight. The eagle has advantage on Wisdom (Perception)
checks that rely on sight.

ACTIONS
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) slashing damage.

ELEPHANT
Huge beast, unaligned

Armor Class 12 (natural armor)
Hit Points 76 (8d12 + 24)
Speed 40ft.

STR
22 (+6)

DEX
9 (-1)

CON
17 (+3)

Sen~es passive Perception 10
Languages-
Challenge 4 (1,100 XP)

INT
3 (-4)

WIS
11 (+0)

CHA
6 (-2)

Trampling Charge. If the elephant moves at least 20 feet
straight toward a creature and then hits it with a gore attack
on the same turn, that target must succeed on a DC 12
Strength saving throw or be knocked prone. If the target is
prone, the elephant can make one stomp attack against it as a
bonus action.

ACTIONS
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 18 (3d8 + 5) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone
creature. Hit: 21 (3d10 + 5) bludgeoning damage.

ELK
Large beast, unaligned

Armor Class 10
Hit Points 13 (2d10 + 2)
Speed 50 ft.

STR
16 (+3)

DEX
10 (+0)

CON
12 (+1)

Senses passive Perception 10
Languages-
Challenge 1/4 (50 XP)

INT
2 (-4)

WIS
10 (+0)

APPENDIX A : MIS<!l'ELLAN.EOUS CREATURES

CHA
6 (-2)

~ I •! , ,I
Charge.·lf the ejk moves at least 20 feet straight toward a
target and then bits it with a ram attack on the same turn, the
target takes an extra 7 (2d6) damage. If the target is a creature,
it must succeed on a DC 13 Strength saving throw or be
knocked prone.

ACTIONS
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone
creature. Hit: 8 (2d4 + 3) bludgeoning damage.

FLYING SNAKE
Tiny beast, unaligned

Armor Class 14
Hit Points 5 (2d4)
Speed 30 ft. , fly 60 ft., swim 30ft.

STR
4 (-3)

DEX
18 (+4)

CON
11 (+0)

INT
2 (-4)

WIS
12 (+1)

Senses blindsight 10ft., passive Perception 11
Languages-
Challenge 1/8 (25 XP)

CHA
5 (-3)

Flyby. The snake doesn't provoke opportunity attacks when it
flies out of an enemy's reach.

ACTIONS
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1 piercing damage plus 7 (3d4) poison damage.

A flying snake is a brightly colored, winged serpent
found in remote jungles. Tribespeople and cultists
sometimes domesticate flying snakes to serve as
messengers that deliver scrolls wrapped in their coils.

FROG
Tiny beast, unaligned

Armor Class 11
Hit Points 1 (1d4-1)
Speed 2 0ft., swim 20ft.

STR
1 (-5)

DEX
13 (+1)

CON
8 (-1)

Skills Perception + 1, Stealth +3

INT
1 (-5)

WIS
8 (-1)

Senses darkvision 30ft., passive Perception 11
Languages-
Challenge 0 (0 XP)

Amphibious. The frog can breathe air and water.

CHA
3 (-4)

Standing Leap. The frog's long jump is up to 10 feet and its
high jump is up to 5 feet, with or without a running start.

A frog has no effective attacks. It feeds on small
insects and typically dwells near water, in trees, or
underground. The frog's statistics can also be used to
represent a toad.
Free download pdf