Monster Manual 5E

(Nancy Kaufman) #1
GIANT CONSTRICTOR SNAKE
Huge beast, unaligned

Armor Class 12
Hit Points 60 (8d12 + 8)
Speed 30ft., swim 30ft.


STR
19 (+4)

DEX
14 (+2)

Skills Perception +2


CON
12 (+1)

INT
1 (-5)

WIS
10 (+0)

Senses blindsight 10ft., passive Perception 12
Languages-
Challenge 2 (450 XP)


ACTIONS


CHA
3 (-4)

Bite. Melee Weapon Attack: +6 to hit, reach 10ft., one creature.
Hit: 11 (2d6 +4) piercing damage.


Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the
target is grappled (escape DC 16). Until this grapple ends,
the creature is restrained, and the snake can't constrict
another target.


GIANT CRAB
Medium beast, unaligned


Armor Class 15 (natural armor)
Hit Points 13 (3d8)
Speed 30ft., swim 30ft.


STR
13 (+1)

DEX
15 (+2)

Skills Stealth +4


CON
11 (+0)

INT
1 (-5)

WIS
9 (-1)

Senses blindsight 30ft., passive Perception 9
Languages-
Challenge 1/8 (25 XP)


Amphibious. The crab can breathe air and water.


ACTIONS


CHA
3 (-4)

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage, and the target is
grappled (escape DC 11). The crab has two claws, each of
which can grapple only one target.


APPENDIX A: MISCELLANEOUS CREATURES


, /{ 1
GIANT. CROCODILE
Huge beast, unaligned

Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 30ft., swim 50 ft.

STR
21 (+S)

DEX
9 (-1)

Skills Stealth +5

CON
17 (+3)

Senses passive Perception 10
Languages-
Challenge 5 (1 ,800 XP)

INT
2 (-4)

WIS
10 (+0)

CHA
7 (-2)

Hold Breath. The crocodile can hold its breath for 30 minutes.

ACTIONS
Multiattack. The crocodile makes two attacks: one with its bite
and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 21 (3d10 + 5) pierc ing damage, and the target is grappled
(escape DC 16). Until this grapple ends, th e target is
restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10ft., one target
not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning
damage. If the target is a creature, it must succeed on a DC 16
Strength saving throw o r be knocked prone.

GIANT EAGLE
Large beast, neutral good

Armor Class 13
Hit Points 26 (4d10 + 4)
Speed 10ft., fly 80ft.

STR
16 (+3)

DEX
17 (+3)

Skills Perception +4

CON
13 (+1)

Senses passive Perception 14

INT
8 (-1)

WIS
14 (+2)

CHA
10 (+0)

Languages Giant Eagle, understands Common and Auran but
can't speak them
Challenge 1 (200 XP)

Keen Sight. The eagle has advantage on Wisdom (Perception)
checks that rely on sight.

ACTIONS
Multiattack. The eagle makes two attacks: one with its beak
and one with its talons.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage.

A giant eagle is a noble creature that speaks its own
language and understands speech in the Common
tongue. A mated pair of giant eagles typically has up
to four eggs or young in their nest (treat the young as
normal eagles).
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