Monster Manual 5E

(Nancy Kaufman) #1

340


WARHORSE
Large beast, unaligned

Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 60ft.

STR
18 (+4)

DEX
12 (+1)

CON
l3 (+1)

Senses passive Perception 11
Languages-
Challenge 1/2 (100 XP)

INT
2 (-4)

WIS
12 (+1)

CHA
7 (-2)

Trampling Charge. If the horse moves at least 20 feet straight
toward a creature and then hits it with a hooves attack on
the same turn, th at target must succeed on a DC 14 Strength
saving throw or be knocked prone. If the target is prone, the
horse can make another attack with its hooves against it as a
bonus action.

ACTIONS
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage.

An armored warhorse has an AC based on the type of barding
worn (see the Player's Handbook for more information on
barding). The horse's AC includes its Dexterity modifier,
where applicable. Barding doesn't alter the horse's
challenge rating.

AC Barding
12 Leather
13 Studded leather
14 Ring mail
15 Scale mail

WEASEL
Tiny beast, unaligned

Armor Class 13
Hit Points 1 (1d4-1)
Speed 30ft.

STR
3 (-4)

DEX
16 (+3)

CON
8 (-1)

Skills Perception +3, Stealth +5
Senses passive Perception 13
Languages-
Challenge 0 (10 XP)

AC
16
17
18

INT
2 (-4)

Barding
Chain mail
Splint
Plate

WIS
12 (+1)

CHA
3 (-4)

,..

Keen Hearing and Smell. The weasel has advantage on Wisdom
(Perception) checks that rely on hearing or smell.

ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.

WINTER WOLF
Large monstrosity, neutral evil

Armor Class l3 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 50 ft.

STR
18 (+4)

DEX
l3 (+1)

CON
14 (+2)

Skills Perception +5, Stealth +3
Damage Immunities cold
Senses passive Perception 15

INT
7 (-2)

Languages Common, Giant, Winter Wolf
Challenge 3 (700 XP)

WIS
12 (+1)

CHA
8 (-1)

Keen Hearing and Smell. The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a
creature if at least one of the wolf's allies is within 5 feet of the
creature and the ally isn't incapacitated.
Snow Camouflage. The wolf has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain.
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