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VARIANT: ROPE OF ENTANGLEMENT
Some erinyes carry a rope o f entanglement (detailed in the
Dungeon Master's Guide). When s uch an erinyes uses its
Multiattac k, the erinyes can use the rope in place of two of
the attacks.
ERINYES
Medium fiend (devil), lawful evil
Armor Class 18 (plate)
Hit Points 153 (18d8 + 72)
Speed 30ft., fly 60ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
Saving Throws Dex +7, Con +8, Wis +6, Cha +8
CHA
18 (+4)
Damage Resistances cold; bludgeoning, pie rcing, and slashing
from non magical weapons that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses tr ues ight 120ft., passive Perception 1 2
Languages Infernal, te lepathy 120 ft.
Challenge 12 (8,4 00 XP)
Hellish Weapons. The erinyes's weapo n attacks are magica l
and dea l an extra 13 (3d8) po ison damage on a hit (included in
the attacks).
Magic Resistance. The erinyes has advantage on saving th rows
against s pells and oth er magical effects.
ACTIONS
Multiattack. The erinyes makes three attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft.,
o ne t arget. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 +
4) s lashing damage if used with two hands , plus 13 (3d8)
poison damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 1 SOJ6 00
ft ., one t arget. Hit: 7 (1 d8 + 3) piercing damage plus 13
(3d8) poison damage, and t he ta rget must s ucceed o n a DC
14 Const itution saving throw o r be poisoned. The poison
las t s unt il it i s removed by the lesser restoration s pell or
similar magic.
REACTIONS
Parry. The erinyes adds 4 to its AC against one melee attack
that would hit it. To do so, the erinyes must see th e at t acker
and be wielding a melee weapon.
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