Monster Manual 5E

(Nancy Kaufman) #1

DISPLACER BEAST
This monstrous predator takes its name from its
ability to displace light so that it appears to be several
feet away from its actual location. A dis placer beast
resembles a sleek great cat covered in blue-black fur.
However, its otherworldly origins are clear in its six
legs and the two tentacles sprouting from its shoulders,
both ending in pads tipped with spiky protrusions. A
dis placer beast's eyes glow with an awful' malevolence
that persists even in death.
Unseelie Origins. Displacer beasts roamed the
twilight lands of the Feywild for ages, until they were
captured and trained by the Unseelie Court. The
warriors of the court selectively bred the beasts to
reinforce their ferocious and predatory nature, using
them to hunt unicorns, pegasi, and other wondrous
prey. However, it didn't take long for the displacer
beasts to use their malevolent intelligence to escape
their masters.
Running and breeding freely in the Feywild, the
displacer beasts soon came to the attention of the
Seelie Court. With blink dog companions at their side,
fey hunters drove these predators to the fringes of the
Feywild, where many crossed over to the Material
Plane. To this day, displacer beasts and blink dogs
attack each other on sight.
Love of the Kill. Dis placer beasts kill not just for
food but also for sport. They target prey even when
not hungry, often toying with their victims to entertain
themselves until they are ready to eat. After killing
its prey using its tentacles, a displacer beast drags
the corpse to a quiet place where it can feed without
distraction.
Displacer beasts hunt alone or in small prides that
demonstrate skill at setting ambushes. A single beast
will strike and withdraw, luring prey into a densely
wooded area where its packmates wait. Packs of
displacer beasts hunting near trade roads recall the
frequency and schedule of regular caravans, laying
down ambushes to pick off those caravans.


Large monstrosity, lawful evil

Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30 )
Speed 40ft.

STR
18 (+4)

DEX
15 (+2)

CON
16 (+3)

INT
6 (- 2)

WIS
12 (+1)

Senses darkvision 60ft., passive Percept ion 11
Languages-
Challenge 3 (700 XP)

CHA
8 (-1)

Avoidance. If the displacer beast is subjected to an effect that
allows it to make a saving throw to take only half damage, it
instead takes no damage if it succeeds on the saving throw,
and only half damage if it fails.
Displacement. The displacer beast projects a magical illusion
that makes it appear to be standing near its actual location,
causing attack rolls against it to have disadvantage. If it is hit
by an attack, this trait is disrupted until the end of its next
turn. This trait is also disrupted while the displacer beast is
incapacitated or has a speed ofO.

ACTIONS
Multiattack. The displacer beast makes two attacks with its
tentacles.

Tentacle. Melee Weapon Attack: +6 to hit, reach 10ft., one
target. Hit: 7 (ld6 + 4) bludgeoning damage plus 3 (1d6)
piercing damage.

Prized Guards and Pets. Intelligent evil creatures
favor dis placer beasts as pets, but a dis placer beast
enters such an alliance only if it appears beneficial.
A displacer beast might guard a vault or act as a
bodyguard for a prominent individual.

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