Dungeon Master's Guide 5E

(Nancy Kaufman) #1

NINE LIVES STEALER
Weapon (any sword), very rare (requires attunement)


You gain a +2 bonus to attack and damage rolls made
with this magic weapon.
The sword has 1d8 + 1 charges. If you score a critical
hit against a creature that has fewer than 100 hit points,
it must succeed on a DC 15 Constitution saving throw or
be slain instantly as the sword tears its life force from its
body (a construct or an undead is immune). The sword
loses 1 charge if the creature is slain. When the sword
has no charges remaining, it loses this property.


NOLZUR'S MARVELOUS PIGMENTS
Wondrous item, very rare


Typically found in 1d4 pots inside a fine wooden box
with a brush (weighing 1 pound in total), these pigments
allow you to create three-dimensional objects by
painting them in two dimensions. The paint flows from
the brush to form the desired object as you concentrate
on its image.
Each pot of paint is sufficient to cover 1,000 square
feet of a surface, which lets you create inanimate objects
or terrain features-such as a door, a pit, flowers, trees,
cells, rooms, or weapons-that are up to 10 , 000 cubic
feet. It takes 10 minutes to cover 100 square feet.
When you complete the painting, the object or terrain
feature depicted becomes a real, nonmagical object.
Thus, painting a door on a wall creates an actual door
that can be opened to whatever is beyond. Painting a pit
on a floor creates a real pit, and its depth counts against
the total area of objects you create.
Nothing created by the pigments can have a value
greater than 25 gp. If you paint an object of greate r value


(such as a diamond or a pile of gold), the object looks
authentic, but close inspection reveals it is made from
paste, bone, or some other worthless material.
If you paint a form of energy such as fire or lightning,
the energy appears but dissipates as soon as you
complete the painting, doing no harm to anything.

0ATHBOW
Weapon (longbow), very rare (requires attunement)
When you nock an arrow on this bow, it whispers in
Elvish, "Swift defeat to my enemies." When you use
this weapon to make a ranged attack, you can, as a
command phrase, say, "Swift death to you who have
wronged me." The target of your attack becomes your
sworn enemy until it dies or until dawn seven days later.
You can have only one such sworn enemy at a time.
When your sworn enemy dies, you can choose a new
one after the next dawn.
When you make a ranged attack roll with this weapon
against your sworn enemy, you have advantage on the
roll. In addition, your target gains no benefit from cover,
other than total cover, and you suffer no disadvantage
due to long range. If the attack hits, your sworn enemy
takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage
on attack rolls with all other weapons.

OIL OF ETHEREALNESS
Potion, rare
Beads of this cloudy gray oil form on the outside of its
container and quickly evaporate. The oil can cover a
Medium or smaller creature, along with the equipment
it's wearing and carrying (one additional vial is required

CHAPTER 7 I TREASURE
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