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- The balhannoth targets one creature within 500 feet
of it. The target must succeed on a DC 16 Wisdoms aving throw or the balhannoth becomes invisible tothat creature for 1 minute. This effect ends i f the bal-h annoth attacks the target.REGIONAL EFFECTSA region containing a balhannoth's la ir becomes warpedby the creature's unnatura l presence, which cre ates oneor more of the following effects:- Creature s within 1 m ile of the balhannoth's la ir ex-
perie nce a sensation of being close to whatever theydesire most. The s ensation grows stronger the closerthe creatures come to the balhannoth's lair.- The balhannoth can s ense the s trongest desires of
any humanoid within 1 mile of it and learns whethe rthose desire s involve a place: a s afe location to rest, atemple, home, or somewhere else.If the balhannoth dies, these effects end immediately.
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Large aberration, chaotic evilArmor Class 17 (natural armor)Hit Points 114 (12dl0 + 48)Speed 25 ft., climb 25 ft.STR17 (+3)DEX8 (-1)Saving Throws Con +8CON18 (+4)Skills Perception +6Condition Immunities blindedTINT6 (-2)WIS15 (+2)Senses blindsight 500 ft. (blind beyond this radius),passive Perception 16CHA8 (-1)Languages understands Deep Speech, telepathy l mileChallenge 11 (7,200 XP)Legendary Resistance (2/Day). If the balhannoth fails a savingthrow, it can choose to succeed instead.ACTIONSMultiattack. The balhannoth makes a bite attack and up to twotentacle attacks, or it makes up to four tentacle attacks.Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:25 (4d10 + 3) piercing damage.Tentacle. Melee Weapon Attack: +7 to hit, re ach 10 ft., onetarget. Hit: 10 (2d6 + 3) bludgeoning damage, and the target isgrappled (escape DC 15) and is moved up to 5 feet toward thebalhannoth. Until this grapple ends, the target is restrained,and the balhannoth can't use t his tentacle against othertargets. The balhannoth has four tentacles.LEGENDARY ACTIONSThe balhannoth can take 3 legendary actions, choosing fromthe options below. Only one legendary action can be used at atime and only at the end of another creature's turn. The balhan-noth regains spent legendary actions at the start of its turn.Bite Attack. The balhannoth makes one bite attack against onecreature it has grappled.Teleport. The balhannot h magically teleports, along with anyequipment it is wearing or carrying and any creatures it hasgrappled, up to 60 feet to an unoccupied space it can see.Vanish. The balhannoth magically becomes invisible for up to10 minutes or until immediately after it makes an attack roll.CHAPTER 6 I BESTTARY'