BONECLAW
A wizard who tries
to b ecome a lich but fails mightbecome a boneclaw
instead. These hideous, cacklingundead share a few
of the lich's attributes-but whereliches are immortal masters of the
a rcane, boneclawsare slaves to darkness, hatred, and
pain.The most important part of the
transformation ritualoccurs wh
en the soul of the aspiring lich migrates
to aprepared
phylactery. If the spellcaster is too physic
a llyor magically weak to compel
the soul into its prison,the soul instead seeks out
a new master-a humanoidwithin a few miles who ha
s an unusually hate-filledheart. The soul bonds itself
to the foul essence it finds inthat
person, and the boneclaw becomes forever
enslavedto its new master's wishes and subconscio
us whims. Itforms near its maste
r, sometimes appearing before thatindividual to receive
orders and oth er times simply set-ting about the fulfillment
of its master's desires.Limited Immortality. A boneclaw
can' t be destroyedwhile its maste
r lives. No matter what happens to a
boneclaw's body
, it re-forms within hours and returns towhatever duty its master assigned.The boneclaw
can serve only evil. If its master findsredemption or sincerely turns away
from the path of evil,the boneclaw
is permanently destroyed.Cacklins
Slayers. Boneclaws delight in murder,
andnothing
pleases them more than causing horrific pain.They lurk
like spiders in shadowy recesses, waiting
for victim
s to approach within reach of their long
, bony
limbs. Once speared, a creatur
e is pulled into the dark-ness to be sliced apart
or teleported elsewhere to betortur
ed to death.Dark Reflections. A boneclaw's master
might notwant such a servant or even know it has
one. Boneclawsbind to petty criminals,
bullies, and even particularlycruel children. Even
if the master is unaware of its new,horrid bodyguard, its local area will
be plagued by disap-pearances and grisly murders, tied together
by the com-mon thread of the master's envy or
hunger for revenge.Undead Nature. A boneclaw doesn't
require air, food,drink, or sl
eep.BONE CLAW
Large undead, chaotic evilArmor Class
16 (natural armor)Hit Point
s 127 (17dl0 + 34)Speed 40 ft.STR19 (+4)DEX16 (+3)CON15 (+2)INT13 (+l)WIS15
(+2)Saving Throws Dex +7, Con +6, Wis +6- •
Skills Perception +6, Stealth +7CHA9 (-1)Damage Re
sistances cold, necrotic; bludgeoning, piercing,
ands lashing
from nonmagical attacksCond
ition Immunities charmed, exhaustion, frightened
,paralyzed, poisonedSenses darkvision 60 ft., passive Perception
16Languages Common
plus the main language of its masterChallenge 12
(8, 400 XP)Rejuvenation.
While its master lives, a destroyed boneclawgains a new body in ldlO hours,
with all its hit points. The newbody
appears within l mile of the boneclaw's master.Shadow Stealth.
While in dim light or darkness, the boneclawcan take the Hide action as a bonus
action.ACTIONSMultiatta
ck. The boneclaw makes two claw attacks.Piercing Claw.
Melee Weapon Attack: +8 to hit, reach l S ft., onetarget. Hit: 20 (3dl0 + 4) piercing damage.
If the target is acreature, the boneclaw can pull the
target up to 10 feet towarditself, and
the target is grappled (escape DC 14). The
boneclawhas two claws. While a claw
grapples a target, the claw can at-tack
only that target.Shadow jump. If the boneclaw is in
dim light or darkness,each creature
of the boneclaw's choice within 5 feet of it
mustsucceed on a DC 14 Constitution
saving throw or take 34 (5dl2+ 2)
necrotic damage.The boneclaw then magically
teleports up to 60 feet to anunoccupied space it can see. It can bring one
creature it'sgrappling, teleporting
that creature to an unoccupied space itcan see within 5 feet of its destination.
The destination spacesof this te leportation must be in dim ligh
t or darkness.REACTIONSDeadly Reach. In response to a visible
enemy moving into itsreach,
the boneclaw makes one claw attack against th
at enemy.If the attack hits, the boneclaw
can make a second claw attackagainst
the target.CHAPTER 6 I
BESTIARY