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MOLYDEUSThe most r uthless and dangerous
of demons-morefeared than the dreaded balor- the molydeus speaks
with the authority of the demon lord it serves as it en-forces its master's will. Standing some 12 feet tall, amolydeus has a red-skinned,
humanoid body and twoheads-one that of a slavering
wolf and the other thatof a serpent with dripping
fangs perched atop a longneck. Molydei might
guard their masters' possessions,roam the battlefields
of the Abyss to ensure the loyalty oftroops, or bring swift death to their enemies.Branded
and Bound. When a demon earns the at-tention
of a demon lord through ferocity, cunning, or anact of surprising devotion, the demon lord
might rewardsuch service by snatching up the fiend
and subjecting itto excruciating torments to remake
it into a molydeus.Voice of the Master. A demon lord has a direct link
to its molydeus and uses the serpe nt head to communi-cate its wishes. A molydeus is, therefore, said to utterits master's will, commanding
other demons to carryout orders and using vi
olence to ensure they obey. Amolydeus must constantly be ready for the scrutiny
of itsmaster, for the demon lord can decide at any moment
toobserve the molydeus through the serpent. Thus,
thereis no room for treachery
in a molydeus.MOLYDEUS
Huge fiend (demon), chaotic evilArmor Class 19 (natural armor)Hit Points 216
(16dl2 + 112)Speed
40 ft.STR28 (+9)DEX22 (+6)CON25 (+7)INT21 (+S)WIS24 (+7)Saving Throws Str +16,
Con +14, Wis +14, Cha +14Skills Perception
+21CHA24 (+7)Damage Resistances cold, fire, lightning; bludgeoning,piercing, and slashing from nonmagica
l attacksDamage Immunities poisonCondition Immunities blinded,
charmed, deafened, frightened,poisoned, stunnedSenses truesight 120 ft., passive Perception 31Languages Abyssal, telepathy 120 ft.Challenge 21 (33,000 XP)Innate Spellcasting. The molydeus's
innate spellcasting abilityis Charisma (spell save DC 22). It can innately cast the follow-ing spells, requiring no material
components:At wil
l: dispel magic, polymorph, telekinesis, teleport3/day: lightning bolt1/day: imprisonmentLegendary
Resistance (3/Day). If t he molydeus fails a savingthrow, it can choose to succeed instead.Magic Resistance. The molydeus has advantage on
savingthrows against
spells and other magical effects.Magic Weapons. The molydeus's
weapon attacks are magical.CHAPTER 6 I BESTI A RYVARIANT
: DEMON SUMMONINGYou can
give a molydeus the ability to summonother demons.Summon Demon (1 /Day). As
an action, the molydeushas a SO percent chance
of summoning its choice of ld6babaus, ld4 chasmes,
or one marilith. A summoneddemon appears
in an unoccupied space within 60 feet ofthe molydeus, acts as an ally of the molydeus,
and can'tsummon other demons. It remains for
l minute, until it orthe molydeus dies, or until the molydeus dismisses it asan action.Special
Weapon. As part of a demon lord's trust inits molydeus, it bestows a powerful weapon
upon theguardian demon. The demon lord
fashions the weaponfrom
a portion of the fiend's essence, so that the demonand its weapon are forever bound. If the molydeus d ies,
the weapon dissolves into a pool of foul-smelling slime.It's possible to steal such a weapon, but a molydeus de-prived of its weapon will
stop at nothing to regain it.The weapon a molydeus
wields reflects the nature ofits master. Those that serve Baphomet carry a glaive;Demogorgon, a whip; Fraz-Urb'luu, a battleaxe; Graz'zt,a greatsword; Orcus, a morningstar; and Yeenog
hu, aflail. The weapon's form doesn't affect its capabilities.ACTIONSMultiattack. The molydeus
makes three attacks: one with itsweapon, one with its wolf
bite, and one with its snakebite.Demonic Weapon. Melee Weapon Atta
ck: +16 to hit, reach1 S ft., one target. Hit: 20 (2dl0 + 9) slashing damage. If thetarget has at least one head and
the molydeus rolled a 20 onthe attack roll, the target is decapitated and dies if it can'tsurvive without that head.
A target is immune to this effect ifit takes none of the
damage, has legendary actions, or is Hugeor larger. Such a creature takes an extra 6d8 slashing
damagefrom the hit.Wolf Bite. Melee Weapon
Attack: +16 to hit, reach 10 ft., onetarget. Hit: 16 (2d6 + 9)
piercing damage.Snakebite. Melee Weapon Attack: +1
6 to hit, reach 15 ft., onecreature. Hit: 12 (ld6 + 9) piercing damage, and the targetmust succeed on a DC 22
Constitution saving throw or its hitpoint maximum is reduced
by an amount equal to the damagetaken. This reduction lasts until the target finishes a long
rest.The target transforms
into a manes if this reduces its hit pointmaximum to- This transformation can be ended only by a
wish spell.LEGENDARY ACTIONSThe molydeus can take 3 legendary actions,
choosing fromthe options below. Only one legendary
action option can beused at a time and only at the end of another creature's turn.The molydeus regains spent
legendary actions at the startof it s turn.Attack. The molydeus makes one attack,
either with its de-monic weapon or with its snakebite.Move. The molydeus moves without provoking opportu·nity attacks.Cast a Spell. The molydeus casts one spell from
its InnateSpellcasting
trait.